Books Llc:Video Game Industry
- neues Buch 2008, ISBN: 9781156883891
Purchase includes free access to book updates online and a free trial membership in the publisher's book club where you can select from more than a million books without charge. Chapters:… Mehr…
Purchase includes free access to book updates online and a free trial membership in the publisher's book club where you can select from more than a million books without charge. Chapters: Indiecade, Alec Holowka, Independent Video Game Development, Hal Halpin, Sector 13, Prima Games, Serious Games Showcase and Challenge, Interactive Entertainment. Excerpt: The video game industry (often referred to as interactive entertainment) is the economic sector involved with the development, Purchase includes free access to book updates online and a free trial membership in the publisher's book club where you can select from more than a million books without charge. Chapters: Indiecade, Alec Holowka, Independent Video Game Development, Hal Halpin, Sector 13, Prima Games, Serious Games Showcase and Challenge, Interactive Entertainment. Excerpt: The video game industry (often referred to as interactive entertainment) is the economic sector involved with the development, marketing and sale of video games. It encompasses dozens of job disciplines and employs thousands of people worldwide. Considered by some as a curiosity in the mid-1970s, the computer and video game industries have grown from niche markets to mainstream. They took in about USD$9.5 billion in the US in 2007, and 11.7 billion in 2008 (ESA annual report). Modern personal computers owe many advancements and innovations to the game industry: sound cards, graphics cards and 3D graphic accelerators, CD ROM and DVD-ROM drives, Unix and CPUs are a few of the more notable improvements. Unix in particular was developed in part so that the programmers could play a space traveling game. Sound cards were developed for addition of digital-quality sound to games and only later improved for music and audiophiles. Early on graphics cards were developed for more colors. Later, graphics cards were developed for graphical user interfaces (GUIs) and games. GUIs drove the need for high resolution, games drove 3D acceleration. They also are one of the only pieces of hardware to allow multiple hookups (such as with SLI or CrossFire graphics cards). CD- and DVD-ROMs were developed for mass distribution of media in general, however the ability to store more information on cheap easily distributable media was instrumental in driving their ever higher speeds. Modern games are among the most demanding of applications on PC resources. Many of the high powered personal computers a. More: Books, , Video-Game-Industry~~Books-Llc, 999999999, Video Game Industry, Books Llc, 115688389X, General Books LLC, , , , , General Books LLC<
| | BarnesandNoble.comMPN: , SKU 9781156883891 Versandkosten:zzgl. Versandkosten Details... |
(*) Derzeit vergriffen bedeutet, dass dieser Titel momentan auf keiner der angeschlossenen Plattform verfügbar ist.
Books Llc:Video Game Industry
- neues Buch ISBN: 9781156883891
Purchase includes free access to book updates online and a free trial membership in the publisher's book club where you can select from more than a million books without charge. Chapters:… Mehr…
Purchase includes free access to book updates online and a free trial membership in the publisher's book club where you can select from more than a million books without charge. Chapters: Indiecade, Alec Holowka, Independent Video Game Development, Hal Halpin, Sector 13, Prima Games, Serious Games Showcase and Challenge, Interactive Entertainment. Excerpt: The video game industry (often referred to as interactive entertainment) is the economic sector involved with the development, marketing and sale of video games. It encompasses dozens of job disciplines and employs thousands of people worldwide. Considered by some as a curiosity in the mid-1970s, the computer and video game industries have grown from niche markets to mainstream. They took in about USD$9.5 billion in the US in 2007, and 11.7 billion in 2008 (ESA annual report). Modern personal computers owe many advancements and innovations to the game industry: sound cards, graphics cards and 3D graphic accelerators, CD ROM and DVD-ROM drives, Unix and CPUs are a few of the more notable improvements. Unix in particular was developed in part so that the programmers could play a space traveling game. Sound cards were developed for addition of digital-quality sound to games and only later improved for music and audiophiles. Early on graphics cards were developed for more colors. Later, graphics cards were developed for graphical user interfaces (GUIs) and games. GUIs drove the need for high resolution, games drove 3D acceleration. They also are one of the only pieces of hardware to allow multiple hookups (such as with SLI or CrossFire graphics cards). CD- and DVD-ROMs were developed for mass distribution of media in general, however the ability to store more information on cheap easily distributable media was instrumental in driving their ever higher speeds. Modern games are among the most demanding of applications on PC resources. Many of the high powered personal computers a. More: Books Video-Game-Industry~~Books-Llc General Books LLC<
| | BarnesandNoble.comFree Shipping on eligible orders over $25 Versandkosten:zzgl. Versandkosten Details... |
(*) Derzeit vergriffen bedeutet, dass dieser Titel momentan auf keiner der angeschlossenen Plattform verfügbar ist.
Video Game Industry: Indiecade, Alec Holowka, Independent Video Game Development, Hal Halpin, Sector 13, Prima Games
- neues Buch2010, ISBN: 115688389X, Lieferbar binnen 4-6 Wochen Versandkosten:Versandkostenfrei innerhalb der BRD
Internationaler Buchtitel. In englischer Sprache. Verlag: LIFE JOURNEY, 54 Seiten, L=152mm, B=229mm, H=3mm, Gew.=91gr, Kartoniert/Broschiert
| | Buchgeier.com Lieferbar binnen 4-6 Wochen (Besorgungstitel) Versandkosten:Versandkostenfrei innerhalb der BRD Details... |
(*) Derzeit vergriffen bedeutet, dass dieser Titel momentan auf keiner der angeschlossenen Plattform verfügbar ist.