ISBN: 9789460913297
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ISBN: 9789460913297
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Serious Educational Game Assessment: Practical Methods and Models for Educational Games, Simulations and Virtual Worlds - Erstausgabe
2011, ISBN: 9789460913297
eBooks, eBook Download (PDF), Auflage, [PU: Sensepublishers], Seiten: 286, [ED: 1], Sensepublishers, 2011
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Serious Educational Game Assessment: Practical Methods and Models for Educational Games, Simulations and Virtual Worlds - neues Buch
2011, ISBN: 9789460913297
eBooks, eBook Download (PDF), 1st Edition. [PU: Sense Publishers], Sense Publishers, 2011
lehmanns.de Versandkosten:Download sofort lieferbar. (EUR 0.00) Details... |
Serious Educational Game Assessment: Practical Methods and Models for Educational Games, Simulations and Virtual Worlds - Erstausgabe
2011, ISBN: 9789460913297
1st Edition., eBook Download (PDF), eBooks, [PU: Sense Publishers]
lehmanns.de Versandkosten:Download sofort lieferbar, , Versandkostenfrei innerhalb der BRD. (EUR 0.00) Details... |
Serious Educational Game Assessment: Practical Methods and Models for Educational Games, Simulations and Virtual Worlds - neues Buch
ISBN: 9789460913297
In an increasingly scientific and technological world the need for a knowledgeable citizenry, individuals who understand the fundamentals of technological ideas and think critically about… Mehr…
ISBN: 9789460913297
*Serious Educational Game Assessment: Practical Methods and Models for Educational Games Simulations and Virtual Worlds* / pdf eBook für 37.49 € / Aus dem Bereich: eBooks, Sachthemen & Ra… Mehr…
Serious Educational Game Assessment: Practical Methods and Models for Educational Games, Simulations and Virtual Worlds - Erstausgabe
2011
ISBN: 9789460913297
eBooks, eBook Download (PDF), Auflage, [PU: Sensepublishers], Seiten: 286, [ED: 1], Sensepublishers, 2011
Serious Educational Game Assessment: Practical Methods and Models for Educational Games, Simulations and Virtual Worlds - neues Buch
2011, ISBN: 9789460913297
eBooks, eBook Download (PDF), 1st Edition. [PU: Sense Publishers], Sense Publishers, 2011
Serious Educational Game Assessment: Practical Methods and Models for Educational Games, Simulations and Virtual Worlds - Erstausgabe
2011, ISBN: 9789460913297
1st Edition., eBook Download (PDF), eBooks, [PU: Sense Publishers]
Bibliographische Daten des bestpassenden Buches
Detailangaben zum Buch - Serious Educational Game Assessment: Practical Methods and Models for Educational Games, Simulations and Virtual Worlds
EAN (ISBN-13): 9789460913297
ISBN (ISBN-10): 9460913296
Erscheinungsjahr: 2011
Herausgeber: Sensepublishers
Buch in der Datenbank seit 2009-10-29T09:50:31+01:00 (Berlin)
Detailseite zuletzt geändert am 2024-02-21T17:27:30+01:00 (Berlin)
ISBN/EAN: 9789460913297
ISBN - alternative Schreibweisen:
94-6091-329-6, 978-94-6091-329-7
Alternative Schreibweisen und verwandte Suchbegriffe:
Titel des Buches: simulations, games simulation, new worlds, models and games, game
Daten vom Verlag:
Autor/in: L.A. Annetta; Stephen Bronack
Titel: Serious Educational Game Assessment: Practical Methods and Models for Educational Games, Simulations and Virtual Worlds
Verlag: SensePublishers; Sense Publishers
286 Seiten
Erscheinungsjahr: 2011-07-22
Rotterdam; NL
Sprache: Englisch
37,45 € (DE)
46,68 CHF (CH)
No longer receiving updates
XII, 286 p.
EA; E107; eBook; Nonbooks, PBS / Pädagogik/Schulpädagogik, Didaktik, Methodik; Lehrmittel, Lerntechnologien, E-Learning; Verstehen; educational technology; games; distance education; C; Educational Technology; Digital Education and Educational Technology; Education
Editorial - Leonard A. Annetta and Stephen C. Bronack;Forward - Bryan Setser;1. Assessing Gaming, Computer and Scientific Inquiry Self-efficacy in a Virtual Environment - Diane Jass Ketelhut;2. Self-Regulation within Game-based Learning Environments - John Nietfeld and Lucy R. Shores; 3. The Wild West of Assessment: Measuring Aggression and Violence in Video Games - Christopher J. Ferguson; 4. Diagrammatic Inquiry: Rosario is not Virtual and it’s not Reality - Owen Kelly;5. Assessing Serious Educational Games: The Development of a Scoring Rubric - Leonard A. Annetta, Richard Lamb and Marcus Stone; 6. Game Assessment Using the E/E Grid - Ricardo Javier Rademacher Mena; 7. Assessment Using After-action Review: Without Footage its Fiction - Randy Brown; 8. Usability and Play Testing: The Often Missed Assessment - Scott Warren, Greg Jones and Lin Lin; 9. Change is Constant; The Game is Serious: Managing Change with a Serious Game at One Automotive Company - Kristen Cromer; 10. Learning in Virtual Worlds: Assessment Challenges and Opportunities - Margaret Corbit, Jennifer Wofford and Suzanne Kolodziej; 11. Mitigating the Hawthorne Effect Using Computer Simulations - Shawn Y. Holmes; 12. Endogenous Learning in Multi User Virtual Environments - Dave R. Dannenberg and Michael A. Evans; 13. Art Education Avatars in Action: Learning, Teaching, and Assessing in 3D Virtual Worlds - Lilly Lu; 14. Assessing Learning and Identity in Augmented Reality Science Games - Matt Dunleavy and Brittney Simmons; 15. Semi-virtual Embodied Learning-Real World STEM Assessment - Mina C. Johnson-Glenberg, David Birchfield, Philippos Savvides and Colleen Megowan-Romanowicz; 16. An Open-ended, Emergent Approach for Studying Serious Games - Matthew J. SharrittWeitere, andere Bücher, die diesem Buch sehr ähnlich sein könnten:
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