- 5 Ergebnisse
Kleinster Preis: € 37,45, größter Preis: € 37,49, Mittelwert: € 37,46
1
Serious Educational Game Assessment: Practical Methods and Models for Educational Games, Simulations and Virtual Worlds
Bestellen
bei Springer.com
€ 37,45
Versand: € 0,001
Bestellengesponserter Link

Serious Educational Game Assessment: Practical Methods and Models for Educational Games, Simulations and Virtual Worlds - neues Buch

ISBN: 9789460913297

In an increasingly scientific and technological world the need for a knowledgeable citizenry, individuals who understand the fundamentals of technological ideas and think critically about… Mehr…

Nr. 978-94-6091-329-7. Versandkosten:Worldwide free shipping, , DE. (EUR 0.00)
2
Serious Educational Game Assessment: Practical Methods and Models for Educational Games Simulations and Virtual Worlds
Bestellen
bei Hugendubel.de
€ 37,49
Versand: € 7,501
Bestellengesponserter Link
Serious Educational Game Assessment: Practical Methods and Models for Educational Games Simulations and Virtual Worlds - neues Buch

ISBN: 9789460913297

*Serious Educational Game Assessment: Practical Methods and Models for Educational Games Simulations and Virtual Worlds* / pdf eBook für 37.49 € / Aus dem Bereich: eBooks, Sachthemen & Ra… Mehr…

Versandkosten:In stock (Download), , Versandkostenfrei nach Hause oder Express-Lieferung in Ihre Buchhandlung., zzgl. Versandkosten. (EUR 7.50)
3
Serious Educational Game Assessment: Practical Methods and Models for Educational Games, Simulations and Virtual Worlds - L.A. Annetta; L.A. Annetta; Stephen Bronack; Stephen Bronack
Bestellen
bei lehmanns.de
€ 37,45
Versand: € 9,951
Bestellengesponserter Link
L.A. Annetta; L.A. Annetta; Stephen Bronack; Stephen Bronack:
Serious Educational Game Assessment: Practical Methods and Models for Educational Games, Simulations and Virtual Worlds - Erstausgabe

2011

ISBN: 9789460913297

eBooks, eBook Download (PDF), Auflage, [PU: Sensepublishers], Seiten: 286, [ED: 1], Sensepublishers, 2011

Versandkosten:Download sofort lieferbar. (EUR 9.95)
4
Serious Educational Game Assessment: Practical Methods and Models for Educational Games, Simulations and Virtual Worlds - L.A. Annetta; Stephen Bronack
Bestellen
bei lehmanns.de
€ 37,45
Versand: € 0,001
Bestellengesponserter Link
L.A. Annetta; Stephen Bronack:
Serious Educational Game Assessment: Practical Methods and Models for Educational Games, Simulations and Virtual Worlds - neues Buch

2011, ISBN: 9789460913297

eBooks, eBook Download (PDF), 1st Edition. [PU: Sense Publishers], Sense Publishers, 2011

Versandkosten:Download sofort lieferbar. (EUR 0.00)
5
Bestellen
bei lehmanns.de
€ 37,45
Versand: € 0,001
Bestellengesponserter Link
L.A. Annetta; Stephen Bronack:
Serious Educational Game Assessment: Practical Methods and Models for Educational Games, Simulations and Virtual Worlds - Erstausgabe

2011, ISBN: 9789460913297

1st Edition., eBook Download (PDF), eBooks, [PU: Sense Publishers]

Versandkosten:Download sofort lieferbar, , Versandkostenfrei innerhalb der BRD. (EUR 0.00)

1Da einige Plattformen keine Versandkonditionen übermitteln und diese vom Lieferland, dem Einkaufspreis, dem Gewicht und der Größe des Artikels, einer möglichen Mitgliedschaft der Plattform, einer direkten Lieferung durch die Plattform oder über einen Drittanbieter (Marketplace), etc. abhängig sein können, ist es möglich, dass die von eurobuch angegebenen Versandkosten nicht mit denen der anbietenden Plattform übereinstimmen.

Bibliographische Daten des bestpassenden Buches

Details zum Buch

Detailangaben zum Buch - Serious Educational Game Assessment: Practical Methods and Models for Educational Games, Simulations and Virtual Worlds


EAN (ISBN-13): 9789460913297
ISBN (ISBN-10): 9460913296
Erscheinungsjahr: 2011
Herausgeber: Sensepublishers

Buch in der Datenbank seit 2009-10-29T09:50:31+01:00 (Berlin)
Detailseite zuletzt geändert am 2024-02-21T17:27:30+01:00 (Berlin)
ISBN/EAN: 9789460913297

ISBN - alternative Schreibweisen:
94-6091-329-6, 978-94-6091-329-7
Alternative Schreibweisen und verwandte Suchbegriffe:
Titel des Buches: simulations, games simulation, new worlds, models and games, game


Daten vom Verlag:

Autor/in: L.A. Annetta; Stephen Bronack
Titel: Serious Educational Game Assessment: Practical Methods and Models for Educational Games, Simulations and Virtual Worlds
Verlag: SensePublishers; Sense Publishers
286 Seiten
Erscheinungsjahr: 2011-07-22
Rotterdam; NL
Sprache: Englisch
37,45 € (DE)
46,68 CHF (CH)
No longer receiving updates
XII, 286 p.

EA; E107; eBook; Nonbooks, PBS / Pädagogik/Schulpädagogik, Didaktik, Methodik; Lehrmittel, Lerntechnologien, E-Learning; Verstehen; educational technology; games; distance education; C; Educational Technology; Digital Education and Educational Technology; Education

Editorial - Leonard A. Annetta and Stephen C. Bronack;Forward - Bryan Setser;1. Assessing Gaming, Computer and Scientific Inquiry Self-efficacy in a Virtual Environment - Diane Jass Ketelhut;2. Self-Regulation within Game-based Learning Environments - John Nietfeld and Lucy R. Shores; 3. The Wild West of Assessment: Measuring Aggression and Violence in Video Games - Christopher J. Ferguson; 4. Diagrammatic Inquiry: Rosario is not Virtual and it’s not Reality - Owen Kelly;5. Assessing Serious Educational Games: The Development of a Scoring Rubric - Leonard A. Annetta, Richard Lamb and Marcus Stone; 6. Game Assessment Using the E/E Grid - Ricardo Javier Rademacher Mena; 7. Assessment Using After-action Review: Without Footage its Fiction - Randy Brown; 8. Usability and Play Testing: The Often Missed Assessment - Scott Warren, Greg Jones and Lin Lin; 9. Change is Constant; The Game is Serious: Managing Change with a Serious Game at One Automotive Company - Kristen Cromer; 10. Learning in Virtual Worlds: Assessment Challenges and Opportunities - Margaret Corbit, Jennifer Wofford and Suzanne Kolodziej; 11. Mitigating the Hawthorne Effect Using Computer Simulations - Shawn Y. Holmes; 12. Endogenous Learning in Multi User Virtual Environments - Dave R. Dannenberg and Michael A. Evans; 13. Art Education Avatars in Action: Learning, Teaching, and Assessing in 3D Virtual Worlds - Lilly Lu; 14. Assessing Learning and Identity in Augmented Reality Science Games - Matt Dunleavy and Brittney Simmons; 15. Semi-virtual Embodied Learning-Real World STEM Assessment - Mina C. Johnson-Glenberg, David Birchfield, Philippos Savvides and Colleen Megowan-Romanowicz; 16. An Open-ended, Emergent Approach for Studying Serious Games - Matthew J. Sharritt

< zum Archiv...