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Game Artificial Intelligence: Video Game, Illusion, Intelligence, Non-Player Character, Algorithm, Artificial Intelligence, Control Theory, Robotics, ... Hack (Technology), First-Person Shooter
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Game Artificial Intelligence: Video Game, Illusion, Intelligence, Non-Player Character, Algorithm, Artificial Intelligence, Control Theory, Robotics, ... Hack (Technology), First-Person Shooter - Taschenbuch

ISBN: 6130274181

Taschenbuch, [EAN: 9786130274184], Alphascript Publishing, Englisch, Englisch, Englisch, Alphascript Publishing, Book, Alphascript Publishing, Alphascript Publishing, 541686, Kategorien, 4185461, Antiquarische Bücher, 117, Belletristik, 187254, Biografien & Erinnerungen, 403434, Business & Karriere, 120, Börse & Geld, 287621, Comics & Mangas, 124, Computer & Internet, 11063821, Erotik, 340583031, Esoterik, 288100, Fachbücher, 142, Fantasy & Science Fiction, 548400, Film, Kunst & Kultur, 122, Freizeit, Haus & Garten, 13690631, Geschenkbücher, 419943031, Horror, 118310011, Kalender, 280652, Kinder- & Jugendbücher, 189528, Kochen & Genießen, 287480, Krimis & Thriller, 403432, Lernen & Nachschlagen, 1199902, Musiknoten, 121, Naturwissenschaften & Technik, 143, Politik & Geschichte, 536302, Ratgeber, 298002, Reise & Abenteuer, 188795, Religion & Esoterik, 340513031, Religion & Glaube, 298338, Sport & Fitness, 186606, Bücher, 492559011, Taschenbuch, 492557011, Format (binding_browse-bin), 362683011, Refinements, 186606, Bücher, 616963011, Condition (condition-type), 616965011, Neu, 616967011, Gebraucht, 362683011, Refinements, 186606, Bücher, 182014031, Normale Größe, 182013031, Font Size (format_browse-bin), 362683011, Refinements, 186606, Bücher

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Game Artificial Intelligence: Video Game, Illusion, Intelligence, Non-Player Character, Algorithm, Artificial Intelligence, Control Theory, Robotics, ... Hack (Technology), First-Person Shooter
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Game Artificial Intelligence: Video Game, Illusion, Intelligence, Non-Player Character, Algorithm, Artificial Intelligence, Control Theory, Robotics, ... Hack (Technology), First-Person Shooter - Taschenbuch

ISBN: 6130274181

Taschenbuch, [EAN: 9786130274184], Alphascript Publishing, Englisch, Englisch, Englisch, Alphascript Publishing, Book, Alphascript Publishing, Alphascript Publishing, 541686, Kategorien, 4185461, Antiquarische Bücher, 117, Belletristik, 187254, Biografien & Erinnerungen, 403434, Business & Karriere, 120, Börse & Geld, 287621, Comics & Mangas, 124, Computer & Internet, 11063821, Erotik, 340583031, Esoterik, 288100, Fachbücher, 142, Fantasy & Science Fiction, 548400, Film, Kunst & Kultur, 122, Freizeit, Haus & Garten, 13690631, Geschenkbücher, 419943031, Horror, 118310011, Kalender, 280652, Kinder- & Jugendbücher, 189528, Kochen & Genießen, 287480, Krimis & Thriller, 403432, Lernen & Nachschlagen, 1199902, Musiknoten, 121, Naturwissenschaften & Technik, 143, Politik & Geschichte, 536302, Ratgeber, 298002, Reise & Abenteuer, 188795, Religion & Esoterik, 340513031, Religion & Glaube, 298338, Sport & Fitness, 186606, Bücher, 492559011, Taschenbuch, 492557011, Format (binding_browse-bin), 362683011, Refinements, 186606, Bücher, 616963011, Condition (condition-type), 616965011, Neu, 616967011, Gebraucht, 362683011, Refinements, 186606, Bücher, 182014031, Normale Größe, 182013031, Font Size (format_browse-bin), 362683011, Refinements, 186606, Bücher

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Game Artificial Intelligence - Frederic P. Miller
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Frederic P. Miller:
Game Artificial Intelligence - neues Buch

ISBN: 9786130274184

ID: 556235414686f81c90ff2391429e6915

Game artificial intelligence refers to techniques used in computer and video games to produce the illusion of intelligence in the behavior of non-player characters (NPCs). The techniques used typically draw upon existing methods from the field of artificial intelligence (AI). However, the term game AI is often used to refer to a broad set of algorithms that also include techniques from control theory, robotics, computer graphics and computer science in general. Since game AI is centered on appearance of intelligence and good gameplay, its approach is very different from that of traditional AI hacks and cheats are acceptable and, in many cases, the computer abilities must be toned down to give human players a sense of fairness. This, for example, is true in first-person shooter games, where NPC's otherwise perfect movement and aiming would be beyond human skill. Bücher / Naturwissenschaften, Medizin, Informatik & Technik / Informatik & EDV

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Game Artificial Intelligence - ValueXY
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ValueXY:
Game Artificial Intelligence - neues Buch

ISBN: 9786130274184

ID: d857317f036d6a9a2f8db92da18a309f

Game artificial intelligence refers to techniques used in computer and video games to produce the illusion of intelligence in the behavior of non-player characters (NPCs). The techniques used typically draw upon existing methods from the field of artificial intelligence (AI). However, the term game AI is often used to refer to a broad set of algorithms that also include techniques from control theory, robotics, computer graphics and computer science in general. Since game AI is centered on appearance of intelligence and good gameplay, its approach is very different from that of traditional AI; hacks and cheats are acceptable and, in many cases, the computer abilities must be toned down to give human players a sense of fairness. This, for example, is true in first-person shooter games, where NPC's otherwise perfect movement and aiming would be beyond human skill. Buch / Broschur

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Game Artificial Intelligence
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Game Artificial Intelligence - Taschenbuch

2010, ISBN: 6130274181

Gebundene Ausgabe, ID: 6080098

Video Game, Illusion, Intelligence, Non-Player Character, Algorithm, Artificial Intelligence, Control Theory, Robotics, Computer Graphics, Computer Science, Hack (Technology), First-Person Shooter - Buch, gebundene Ausgabe, 188 S., Beilagen: Paperback, Erschienen: 2010 Alphascript Publishing

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Details zum Buch
Game Artificial Intelligence: Video Game, Illusion, Intelligence, Non-Player Character, Algorithm, Artificial Intelligence, Control Theory, Robotics, ... Hack (Technology), First-Person Shooter

Game artificial intelligence refers to techniques used in computer and video games to produce the illusion of intelligence in the behavior of non-player characters (NPCs). The techniques used typically draw upon existing methods from the field of artificial intelligence (AI). However, the term game AI is often used to refer to a broad set of algorithms that also include techniques from control theory, robotics, computer graphics and computer science in general. Since game AI is centered on appearance of intelligence and good gameplay, its approach is very different from that of traditional AI; hacks and cheats are acceptable and, in many cases, the computer abilities must be toned down to give human players a sense of fairness. This, for example, is true in first-person shooter games, where NPC's otherwise perfect movement and aiming would be beyond human skill.

Detailangaben zum Buch - Game Artificial Intelligence: Video Game, Illusion, Intelligence, Non-Player Character, Algorithm, Artificial Intelligence, Control Theory, Robotics, ... Hack (Technology), First-Person Shooter


EAN (ISBN-13): 9786130274184
ISBN (ISBN-10): 6130274181
Gebundene Ausgabe
Taschenbuch
Erscheinungsjahr: 2009

Buch in der Datenbank seit 04.04.2009 09:32:21
Buch zuletzt gefunden am 14.08.2017 14:05:08
ISBN/EAN: 9786130274184

ISBN - alternative Schreibweisen:
613-0-27418-1, 978-613-0-27418-4


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