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Mathematics for 3D Game Programming and Computer Graphics - Eric Lengyel
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Eric Lengyel:
Mathematics for 3D Game Programming and Computer Graphics - gebunden oder broschiert

2011, ISBN: 1435458869

[SR: 152600], Hardcover, [EAN: 9781435458864], Cengage Learning PTR, Cengage Learning PTR, Book, [PU: Cengage Learning PTR], 2011-06-02, Cengage Learning PTR, This updated third edition illustrates the mathematical concepts that a game developer needs to develop 3D computer graphics and game engines at the professional level. It starts at a fairly basic level in areas such as vector geometry and linear algebra, and then progresses to more advanced topics in 3D programming such as illumination and visibility determination. Particular attention is given to derivations of key results, ensuring that the reader is not forced to endure gaps in the theory. The book assumes a working knowledge of trigonometry and calculus, but also includes sections that review the important tools used from these disciplines, such as trigonometric identities, differential equations, and Taylor series. The third edition expands upon topics that include projections, shadows, physics, cloth simulation, and numerical methods. All of the illustrations have been updated, and the shader code has been updated to the latest high-level shading language specifications., 408230, PC & Video Games, 71, Computing & Internet, 1025612, Subjects, 266239, Books, 403974, Games, 269678, Programming, 71, Computing & Internet, 1025612, Subjects, 266239, Books, 14160001, Graphics & Multimedia, 269678, Programming, 71, Computing & Internet, 1025612, Subjects, 266239, Books, 404164, 3-D Graphics, 269940, 3D Studio Max, 404244, Maya, 269938, Graphics & Multimedia, 269870, Software & Graphics, 71, Computing & Internet, 1025612, Subjects, 266239, Books, 278350, Discrete Mathematics, 278320, Mathematics, 57, Science & Nature, 1025612, Subjects, 266239, Books, 922942, Maths, 922868, Popular Science, 57, Science & Nature, 1025612, Subjects, 266239, Books, 564352, Mathematics, 570902, Algebra, 570874, Applied Mathematics, 570912, Calculus & Mathematical Analysis, 570934, Combinatorics & Graph Theory, 570936, Geometry, 570964, Mathematical Theory, 564334, Scientific, Technical & Medical, 1025612, Subjects, 266239, Books

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Mathematics for 3D Game Programming and Computer Graphics, Third Edition - Eric Lengyel
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Eric Lengyel:
Mathematics for 3D Game Programming and Computer Graphics, Third Edition - gebunden oder broschiert

ISBN: 1435458869

[SR: 104648], Hardcover, [EAN: 9781435458864], Cengage Learning PTR, Cengage Learning PTR, Book, [PU: Cengage Learning PTR], Cengage Learning PTR, This updated third edition illustrates the mathematical concepts that a game developer needs to develop 3D computer graphics and game engines at the professional level. It starts at a fairly basic level in areas such as vector geometry and linear algebra, and then progresses to more advanced topics in 3D programming such as illumination and visibility determination. Particular attention is given to derivations of key results, ensuring that the reader is not forced to endure gaps in the theory. The book assumes a working knowledge of trigonometry and calculus, but also includes sections that review the important tools used from these disciplines, such as trigonometric identities, differential equations, and Taylor series.The third edition expands upon topics that include projections, shadows, physics, cloth simulation, and numerical methods. All of the illustrations have been updated, and the shader code has been updated to the latest high-level shading language specifications., 3887, AI & Machine Learning, 132552011, Computer Vision & Pattern Recognition, 3890, Expert Systems, 280291, Intelligence & Semantics, 280292, Machine Theory, 271581011, Natural Language Processing, 3896, Neural Networks, 3508, Computer Science, 5, Computers & Technology, 1000, Subjects, 283155, Books, 15375251, Game Programming, 3839, Programming, 5, Computers & Technology, 1000, Subjects, 283155, Books, 491308, Graphics & Visualization, 468204, Computer Science, 465600, New, Used & Rental Textbooks, 2349030011, Specialty Boutique, 283155, Books

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Mathematics for 3d game programming and computer graphics - Flynt, j.
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ISBN: 9781435458864

ID: 05fddb394633fc89c3145fa13dce154e

This updated third edition addresses the mathematical skills that a programmer needs to develop a 3D game engine and computer graphics for professional-level games. Mathematics For 3D Game Programming And Computer Graphics, Third Edition is suitable for advanced programmers who are experienced with C++, DirectX, or OpenGL. The book begins at a fairly basic level, covering areas such as vector geometry and linear algebra, and then progresses to more advanced topics in 3D game programming such as illumination and visibility determination. It discusses the math first; then it presents how to translate the math into programs. By providing the math behind the effect, screenshots of the results, and samples of code that translate the math so that the effect is achieved, readers get the full story rather than only a mathematical explanation or a set of code samples that are not clearly drawn from mathematical expressions. With this revised edition, almost every chapter will provide a programming example taken direct, [PU: Cengage Learning]

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Mathematics for 3D Game Programming and Computer Graphics
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Mathematics for 3D Game Programming and Computer Graphics - neues Buch

ISBN: 9781435458864

ID: 9781435458864

Sooner or later, all game programmers run into coding issues that require an understanding of mathematics or physics concepts such as collision detection, 3D vectors, transformations, game theory, or basic calculus. Unfortunately, most programmers frequently have a limited understanding of these essential mathematics and physics concepts. MATHEMATICS AND PHYSICS FOR PROGRAMMERS, THIRD EDITION provides a simple but thorough grounding in the mathematics and physics topics that programmers require to write algorithms and programs using a non-language-specific approach. Applications and examples from game programming are included throughout, and exercises follow each chapter for additional practice. The book's companion website provides sample code illustrating the mathematical and physics topics discussed in the book. Books, [PU: Cengage Learning]

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Mathematics for 3D Game Programming and Computer Graphics - Eric Lengyel
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Eric Lengyel:
Mathematics for 3D Game Programming and Computer Graphics - gebunden oder broschiert

ISBN: 1435458869

[SR: 89573], Gebundene Ausgabe, [EAN: 9781435458864], Course Technology, Course Technology, Book, [PU: Course Technology], Course Technology, Mathematics for 3D Game Programming and Computer Graphics Addresses the mathematical skills that a programmer needs to develop a 3D game engine and computer graphics for professional-level games. This title is suitable for advanced programmers who are experienced with C++, DirectX, or OpenGL. It also covers areas such as vector geometry and linear algebra, and then progresses to 3D game programming. Full description, 63461011, Spiele-Programmierung, 63381011, Programmieren, 62991011, Computer & Internet, 54071011, Genres, 52044011, Fremdsprachige Bücher

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Mathematics for 3D Game Programming and Computer Graphics, Third Edition

Addresses the mathematical skills that a programmer needs to develop a 3D game engine and computer graphics for professional-level games. This title is suitable for advanced programmers who are experienced with C++, DirectX, or OpenGL. It also covers areas such as vector geometry and linear algebra, and then progresses to 3D game programming.

Detailangaben zum Buch - Mathematics for 3D Game Programming and Computer Graphics, Third Edition


EAN (ISBN-13): 9781435458864
ISBN (ISBN-10): 1435458869
Gebundene Ausgabe
Erscheinungsjahr: 2011
Herausgeber: CENGAGE LEARNING EMEA DELMAR
Sprache: Englisch

Buch in der Datenbank seit 18.04.2011 11:16:17
Buch zuletzt gefunden am 04.09.2017 13:54:19
ISBN/EAN: 9781435458864

ISBN - alternative Schreibweisen:
1-4354-5886-9, 978-1-4354-5886-4


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