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3ds Max Modeling for Games - Andrew Gahan
Vergriffenes Buch, derzeit bei uns nicht verfügbar.
(*)
Andrew Gahan:

3ds Max Modeling for Games - Taschenbuch

ISBN: 9780240815824

ID: 9780240815824

Insider's Guide to Game Character, Vehicle, and Environment Modeling The 2nd edition of Andy Gahan`s 3ds Max Modeling for Games, covering the latest version of 3ds Max is here. This book features the realistic style of art that the 1st edition covered, with six completely new chapters for the new version of the software. These newly added sections including: an Intro to 3ds Max, a new normal maps tutorial, expanded portfolio section, LOD`s, a brand new environment and much more - as well as updates throughout covering latest version of Max. The gallery will consist of a mix of inspirational concept art, and orthographics for the reader to build various models from. The book comes to us directly from successful game artists within commercial game development circles (Gahan + contributors) and consists of tutorials that start with simpler models and gradually move up to more complex builds. The strength of this book is that it teaches all of the important game modeling elements: character & environment modeling, mapping, texturing, basic animating of credible game characters and levels - using latest version of 3ds Max. As readers move from tutorial to tutorial, they build their own portfolio of high quality work. Website (3d-for-games.com) is unique - an online forum where readers can post and answer questions about their work. In terms of developing a portfolio, online peer critiques are invaluable, and current readers have made use of this feature, in fact some have happily become the forum responders (along with Andy) to coach and develop new artists at work. Also included: step-by-step project files for each chapter all the relevant texture files and source photos panoramic skies, small scene objects, bonus texture maps & models so that artists can create whole scenes very quickly without starting from scratch each time countless examples of what`s hot and what`s not in 3D modeling and also enough support images and photos to keep the budding artist busy for months. Unrivalled support in over 10,000 current posts - backing up the book with a lively forum and community of readers from all over the world, ready to help your work. New, expanded tutorials (with the time they take indicated) lead readers through a character and environment from beginning to end and become more complex as the book progresses Companion website features a robust and supportive forum where readers can get commentary on new work, develop their skills and network with games professionals--currently has over 10,000 posts Companion website also offers all project files for tutorials and source images and photos to keep the budding artist busy for months 3ds Max Modeling for Games: The 2nd edition of Andy Gahan`s 3ds Max Modeling for Games, covering the latest version of 3ds Max is here. This book features the realistic style of art that the 1st edition covered, with six completely new chapters for the new version of the software. These newly added sections including: an Intro to 3ds Max, a new normal maps tutorial, expanded portfolio section, LOD`s, a brand new environment and much more - as well as updates throughout covering latest version of Max. The gallery will consist of a mix of inspirational concept art, and orthographics for the reader to build various models from. The book comes to us directly from successful game artists within commercial game development circles (Gahan + contributors) and consists of tutorials that start with simpler models and gradually move up to more complex builds. The strength of this book is that it teaches all of the important game modeling elements: character & environment modeling, mapping, texturing, basic animating of credible game characters and levels - using latest version of 3ds Max. As readers move from tutorial to tutorial, they build their own portfolio of high quality work. Website (3d-for-games.com) is unique - an online forum where readers can post and answer questions about their work. In terms of developing a portfolio, online peer critiques are invaluable, and current readers have made use of this feature, in fact some have happily become the forum responders (along with Andy) to coach and develop new artists at work. Also included: step-by-step project files for each chapter all the relevant texture files and source photos panoramic skies, small scene objects, bonus texture maps & models so that artists can create whole scenes very quickly without starting from scratch each time countless examples of what`s hot and what`s not in 3D modeling and also enough support images and photos to keep the budding artist busy for months. Unrivalled support in over 10,000 current posts - backing up the book with a lively forum and community of readers from all over the world, ready to help your work. New, expanded tutorials (with the time they take indicated) lead readers through a character and environment from beginning to end and become more complex as the book progresses Companion website features a robust and supportive forum where readers can get commentary on new work, develop their skills and network with games professionals--currently has over 10,000 posts Companion website also offers all project files for tutorials and source images and photos to keep the budding artist busy for months COMPUTERS / Programming / Games, Taylor & Francis Ltd.

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3ds Max Modeling for Games - Gahan, Andrew
Vergriffenes Buch, derzeit bei uns nicht verfügbar.
(*)

Gahan, Andrew:

3ds Max Modeling for Games - neues Buch

ISBN: 9780240815824

ID: 129309862

The 2nd edition of Andy Gahan´s 3ds Max Modeling for Games, covering the latest version of 3ds Max is here. This book features the realistic style of art that the 1st edition covered, with six completely new chapters for the new version of the software. These newly added sections including: an Intro to 3ds Max, a new normal maps tutorial, expanded portfolio section, LOD´s, a brand new environment and much more - as well as updates throughout covering latest version of Max. The gallery will consist of a mix of inspirational concept art, and orthographics for the reader to build various models from. The book comes to us directly from successful game artists within commercial game development circles (Gahan + contributors) and consists of tutorials that start with simpler models and gradually move up to more complex builds. The strength of this book is that it teaches all of the important game modeling elements: character & environment modeling, mapping, texturing, basic animating of credible game characters and levels - using latest version of 3ds Max. As readers move from tutorial to tutorial, they build their own portfolio of high quality work. Website (www.3d-for-games.com) is unique - an online forum where readers can post and answer questions about their work. In terms of developing a portfolio, online peer critiques are invaluable, and current readers have made use of this feature, in fact some have happily become the forum responders (along with Andy) to coach and develop new artists at work. Also included: step-by-step project files for each chapter; all the relevant texture files and source photos; panoramic skies, small scene objects, bonus texture maps & models so that artists can create whole scenes very quickly without starting from scratch each time; countless examples of what´s hot and what´s not in 3D modeling and also enough support images and photos to keep the budding artist busy for months. Unrivalled support in over 10,000 current posts - backing up the book with a lively forum and community of readers from all over the world, ready to help your work. New, expanded tutorials (with the time they take indicated) lead readers through a character and environment from beginning to end and become more complex as the book progresses Companion website features a robust and supportive forum where readers can get commentary on new work, develop their skills and network with games professionals--currently has over 10,000 posts Companion website also offers all project files for tutorials and source images and photos to keep the budding artist busy for months The 2nd edition of Andy Gahan´s 3ds Max Modeling for Games, covering the latest version of 3ds Max is here. This book features the realistic style of art that the 1st edition covered, with six completely new chapters for the new version of the software. These newly added sections including: an Intro to 3ds Max, a new normal maps tutorial, expanded portfolio section, LOD´s, a brand new environment and much more - as well as updates throughout covering latest version of Max. The gallery will Buch > Mathematik, Naturwissenschaft & Technik > Informatik & EDV > Anwendungs-Software > Grafik, DTP, Fonts, Präsentationen, Focal Press

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3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I - Gahan, Andrew
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Gahan, Andrew:
3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I - Taschenbuch

2011

ISBN: 9780240815824

ID: 768509573

Focal Press , 2011-06-17 . Paperback . New., Focal Press, 2011-06-17

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3ds Max Modeling for Games - Andrew Gahan
Vergriffenes Buch, derzeit bei uns nicht verfügbar.
(*)
Andrew Gahan:
3ds Max Modeling for Games - neues Buch

ISBN: 9780240815824

ID: 060fd19abb0c8fb8dd00e3ac40967a8c

Insider's Guide to Game Character, Vehicle, and Environment Modeling A guide to game modeling techniques covers such topics as creating complex objects from primitives, vegetation and alpha maps, LODs, and high- and low-poly characters. Bücher / Fremdsprachige Bücher / Englische Bücher 978-0-240-81582-4, Taylor & Francis

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3ds Max Modeling for Games, Second Edition: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I - Andrew Gahan
Vergriffenes Buch, derzeit bei uns nicht verfügbar.
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Andrew Gahan:
3ds Max Modeling for Games, Second Edition: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I - Taschenbuch

2011, ISBN: 9780240815824

ID: 455497166

Focal Press, 2011-07-01. Paperback. Good. Buy with confidence. Excellent Customer Service & Return policy. Ships Fast. 24*7 Customer Service., Focal Press, 2011-07-01

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3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I
Autor:

Gahan, Andrew

Titel:

3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I

ISBN-Nummer:

9780240815824

2nd edition.

Detailangaben zum Buch - 3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I


EAN (ISBN-13): 9780240815824
ISBN (ISBN-10): 0240815823
Gebundene Ausgabe
Taschenbuch
Erscheinungsjahr: 2011
Herausgeber: Taylor & Francis Ltd.
458 Seiten
Gewicht: 1,284 kg
Sprache: Englisch

Buch in der Datenbank seit 07.03.2007 06:17:14
Buch zuletzt gefunden am 31.01.2017 16:10:17
ISBN/EAN: 9780240815824

ISBN - alternative Schreibweisen:
0-240-81582-3, 978-0-240-81582-4

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