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Gamers and Gorehounds: The Influence of Video Games on the Contemporary American Horror Film - Dodd Alley
Vergriffenes Buch, derzeit bei uns nicht verfügbar.
(*)
Dodd Alley:
Gamers and Gorehounds: The Influence of Video Games on the Contemporary American Horror Film - Taschenbuch

ISBN: 3836427370

[SR: 3111582], Taschenbuch, [EAN: 9783836427371], VDM Verlag Dr. Müller, VDM Verlag Dr. Müller, Book, [PU: VDM Verlag Dr. Müller], VDM Verlag Dr. Müller, Gamers and Gorehounds Over the past decades, the horror genre has depicted terror coming from various sources. Even a video game console can serve as a potential source of antagonism. Video games allow players the opportunity to essentially become another person in another world. As this technology continues to improve, the line between reality and fiction continues to blur. The first part of this work looks at horror ... Full description, 59670011, Kunst & Fotografie, 1319947031, Anleitungen, 60357011, Architektur, 60261011, Darstellende Künste, 336963011, Design & Verzierungskunst, 59671011, Fotografie, 60177011, Geschichte & Kritik, 60168011, Malen, 60153011, Mode, 60226011, Museen & Sammlungen, 336964011, Nachschlagewerke, 55554011, Religiös, 60179011, Schulen, Strömungen & Stile, 60223011, Skulptur, 60342011, Zeichnen, 54071011, Genres, 52044011, Fremdsprachige Bücher, 64299011, Filme, 64300011, Adaptionen, 195526011, B-Movies, 64302011, Biographien, 195525011, Dokumentarfilme, 64310011, Drehbücher, 54281011, Enzyklopädien, 64303011, Filmkunst, 64306011, Führer & Rezensionen, 64307011, Geschichte & Kritik, 64308011, Industrie, 64309011, Nachschlagewerke, 64304011, Regie & Produktion, 195527011, Theorie, 64311011, Verfassen von Drehbüchern, 64312011, Video, 64226011, Unterhaltung & Kultur, 54071011, Genres, 52044011, Fremdsprachige Bücher, 64268011, Video- & elektronische Spiele, 64227011, Rätsel & Spiele, 64226011, Unterhaltung & Kultur, 54071011, Genres, 52044011, Fremdsprachige Bücher

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Gamers and Gorehounds: The Influence of Video Games on the Contemporary American Horror Film - Dodd Alley
Vergriffenes Buch, derzeit bei uns nicht verfügbar.
(*)
Dodd Alley:
Gamers and Gorehounds: The Influence of Video Games on the Contemporary American Horror Film - Taschenbuch

ISBN: 3836427370

[SR: 3111582], Taschenbuch, [EAN: 9783836427371], VDM Verlag Dr. Müller, VDM Verlag Dr. Müller, Book, [PU: VDM Verlag Dr. Müller], VDM Verlag Dr. Müller, Gamers and Gorehounds Over the past decades, the horror genre has depicted terror coming from various sources. Even a video game console can serve as a potential source of antagonism. Video games allow players the opportunity to essentially become another person in another world. As this technology continues to improve, the line between reality and fiction continues to blur. The first part of this work looks at horror ... Full description, 59670011, Kunst & Fotografie, 1319947031, Anleitungen, 60357011, Architektur, 60261011, Darstellende Künste, 336963011, Design & Verzierungskunst, 59671011, Fotografie, 60177011, Geschichte & Kritik, 60168011, Malen, 60153011, Mode, 60226011, Museen & Sammlungen, 336964011, Nachschlagewerke, 55554011, Religiös, 60179011, Schulen, Strömungen & Stile, 60223011, Skulptur, 60342011, Zeichnen, 54071011, Genres, 52044011, Fremdsprachige Bücher, 64299011, Filme, 64300011, Adaptionen, 195526011, B-Movies, 64302011, Biographien, 195525011, Dokumentarfilme, 64310011, Drehbücher, 54281011, Enzyklopädien, 64303011, Filmkunst, 64306011, Führer & Rezensionen, 64307011, Geschichte & Kritik, 64308011, Industrie, 64309011, Nachschlagewerke, 64304011, Regie & Produktion, 195527011, Theorie, 64311011, Verfassen von Drehbüchern, 64312011, Video, 64226011, Unterhaltung & Kultur, 54071011, Genres, 52044011, Fremdsprachige Bücher, 64268011, Video- & elektronische Spiele, 64227011, Rätsel & Spiele, 64226011, Unterhaltung & Kultur, 54071011, Genres, 52044011, Fremdsprachige Bücher

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Gamers and Gorehounds - Alley, Dodd
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Alley, Dodd:
Gamers and Gorehounds - Taschenbuch

1990, ISBN: 9783836427371

[ED: Softcover], [PU: Vdm Verlag Dr. Müller], Over the past decades, the horror genre has depicted terror coming from various sources. Even a video game console can serve as a potential source of antagonism. Video games allow players the opportunity to essentially become another person in another world. As this technology continues to improve, the line between reality and fiction continues to blur. The first part of this work looks at horror films from 1990-1999 that focus on video game representation. These are storylines that only portray video game technology as the villain as opposed to a beneficial asset to society. The second part of this thesis will focus on films from 2002-2005, all of which are video game adaptations. There is a distinct shift in the content of video game horror films at the start of the new millennium where video game technology is no longer portrayed as an antagonist, but as legitimate source material. This book is addressed to professionals in the academic circle of film studies or digital games theory. However, it is also written with every horror fan in mind who wishes to take a trip down memory lane. 2007. 77 p. Versandfertig in 3-5 Tagen, [SC: 0.00]

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Gamers and Gorehounds - the Influence of Video Games on the Contemporary American Horror Film - Dodd Alley
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ISBN: 9783836427371

ID: 9783836427371

Dodd Alley, Paperback, English-language edition, Pub by VDM Verlag Books, Games~~Video & Electronic, Gamers-and-Gorehounds-the-Influence-of-Video-Games-on-the-Contemporary-American-Horror-Film~~Dodd-Alley, 999999999, Gamers and Gorehounds - the Influence of Video Games on the Contemporary American Horror Film, Dodd Alley, 3836427370, VDM Verlag, , , , , VDM Verlag

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Gamers And Gorehounds - The Influence Of Video
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Gamers and Gorehounds
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Over the past decades, the horror genre has depicted terror coming from various sources. Even a video game console can serve as a potential source of antagonism. Video games allow players the opportunity to essentially become another person in another world. As this technology continues to improve, the line between reality and fiction continues to blur. The first part of this work looks at horror films from 1990-1999 that focus on video game representation. These are storylines that only portray video game technology as the villain as opposed to a beneficial asset to society. The second part of this thesis will focus on films from 2002-2005, all of which are video game adaptations. There is a distinct shift in the content of video game horror films at the start of the new millennium where video game technology is no longer portrayed as an antagonist, but as legitimate source material. This book is addressed to professionals in the academic circle of film studies or digital games theory. However, it is also written with every horror fan in mind who wishes to take a trip down memory lane.

Detailangaben zum Buch - Gamers and Gorehounds


EAN (ISBN-13): 9783836427371
ISBN (ISBN-10): 3836427370
Taschenbuch
Erscheinungsjahr: 2007
Herausgeber: VDM Verlag
84 Seiten
Gewicht: 0,175 kg
Sprache: eng/Englisch

Buch in der Datenbank seit 22.03.2008 07:30:52
Buch zuletzt gefunden am 16.10.2017 10:41:23
ISBN/EAN: 3836427370

ISBN - alternative Schreibweisen:
3-8364-2737-0, 978-3-8364-2737-1


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