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Foundations of 3D Graphics Programming: Using Jogl and Java3d - Chen, Jim X.; Chen, Chunyang
Vergriffenes Buch, derzeit bei uns nicht verfügbar.
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Chen, Jim X.; Chen, Chunyang:
Foundations of 3D Graphics Programming: Using Jogl and Java3d - Taschenbuch

2009, ISBN: 1848822006, Lieferbar binnen 4-6 Wochen Versandkosten:Versandkostenfrei innerhalb der BRD

ID: 9781848822009

Internationaler Buchtitel. In englischer Sprache. Verlag: SPRINGER VERLAG GMBH, 416 Seiten, L=189mm, B=246mm, H=22mm, Gew.=739gr, [GR: 26320 - TB/Informatik], [SW: - Computers - Languages / Programming], Kartoniert/Broschiert, Klappentext: The second edition of this successful text includes 3 new chapters as well as being thoroughly updated and enhanced throughout. Features: (1) Presents a shortcut to 3D graphics theory, and serves as a concise guide to both theory and programming, (2) Covers JOGL, a vehicle of 3D graphics programming in Java, (3) The 3 new chapters cover Vertex and Pixel Shader, Cg in JOGL Programming and an Introduction to 3D Graphics Games, (4) Provides a new appendix for Basic Mathematics for 3D Graphics, (5) Incorporates numerous practical examples and exercises, (6) Introduces and describes Java3D, a shortcut to high-level 3D graphics APIs in Java, (7) Provides readers with comprehensive samples in JOGL and Java3D, (8) Offers a supplementary website with updates, sample programs, figures and instructions for setting up the OpenGL programming environment. Written by two leaders in 3D graphics, virtual experience and statistical data visualization, this text/reference is a comprehensive, yet concise volume intended for software developers, students and scientists. TOC:Introduction.- Transformation and Viewing.- Color and Lighting.- Blending and Texture Mapping.- Curved Models.- Vertex Shading, Pixel Shading and Parallel Processing.- Cg Programming.- Programming in Java3D.- Advanced Topics.- Appendix A: Basic Mathematics for 3D Computer Graphics. [Ausgabe: 0002] The second edition of this successful text includes 3 new chapters as well as being thoroughly updated and enhanced throughout. Features: (1) Presents a shortcut to 3D graphics theory, and serves as a concise guide to both theory and programming, (2) Covers JOGL, a vehicle of 3D graphics programming in Java, (3) The 3 new chapters cover Vertex and Pixel Shader, Cg in JOGL Programming and an Introduction to 3D Graphics Games, (4) Provides a new appendix for Basic Mathematics for 3D Graphics, (5) Incorporates numerous practical examples and exercises, (6) Introduces and describes Java3D, a shortcut to high-level 3D graphics APIs in Java, (7) Provides readers with comprehensive samples in JOGL and Java3D, (8) Offers a supplementary website with updates, sample programs, figures and instructions for setting up the OpenGL programming environment. Written by two leaders in 3D graphics, virtual experience and statistical data visualization, this text/reference is a comprehensive, yet concise volume intended for software developers, students and scientists. TOC:Introduction.- Transformation and Viewing.- Color and Lighting.- Blending and Texture Mapping.- Curved Models.- Vertex Shading, Pixel Shading and Parallel Processing.- Cg Programming.- Programming in Java3D.- Advanced Topics.- Appendix A: Basic Mathematics for 3D Computer Graphics.

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Foundations of 3D Graphics Programming: Using Jogl and Java3d - Jim X. Chen, Chunyang Chen
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Jim X. Chen, Chunyang Chen:
Foundations of 3D Graphics Programming: Using Jogl and Java3d - Taschenbuch

ISBN: 1848822006

Perfect Paperback, [EAN: 9781848822009], Springer Verlag Gmbh, Springer Verlag Gmbh, Book, [PU: Springer Verlag Gmbh], Springer Verlag Gmbh, 14160001, Graphics & Multimedia, 269678, Programming, 71, Computing & Internet, 1025612, Subjects, 266239, Books

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Details zum Buch
Foundations of 3D Graphics Programming: Using Jogl and Java3d

The second edition of this successful text includes 3 new chapters as well as being thoroughly updated and enhanced throughout. Features: (1) Presents a shortcut to 3D graphics theory, and serves as a concise guide to both theory and programming, (2) Covers JOGL, a vehicle of 3D graphics programming in Java, (3) The 3 new chapters cover Vertex and Pixel Shader, Cg in JOGL Programming and an Introduction to 3D Graphics Games, (4) Provides a new appendix for Basic Mathematics for 3D Graphics, (5) Incorporates numerous practical examples and exercises, (6) Introduces and describes Java3D, a shortcut to high-level 3D graphics APIs in Java, (7) Provides readers with comprehensive samples in JOGL and Java3D, (8) Offers a supplementary website with updates, sample programs, figures and instructions for setting up the OpenGL programming environment. Written by two leaders in 3D graphics, virtual experience and statistical data visualization, this text/reference is a comprehensive, yet concise volume intended for software developers, students and scientists. TOC:Introduction.- Transformation and Viewing.- Color and Lighting.- Blending and Texture Mapping.- Curved Models.- Vertex Shading, Pixel Shading and Parallel Processing.- Cg Programming.- Programming in Java3D.- Advanced Topics.- Appendix A: Basic Mathematics for 3D Computer Graphics.

Detailangaben zum Buch - Foundations of 3D Graphics Programming: Using Jogl and Java3d


EAN (ISBN-13): 9781848822009
ISBN (ISBN-10): 1848822006
Taschenbuch
Erscheinungsjahr: 2009
Herausgeber: SPRINGER VERLAG GMBH
416 Seiten
Gewicht: 0,739 kg
Sprache: eng/Englisch

Buch in der Datenbank seit 29.02.2012 12:44:35
Buch zuletzt gefunden am 08.10.2015 01:45:28
ISBN/EAN: 1848822006

ISBN - alternative Schreibweisen:
1-84882-200-6, 978-1-84882-200-9


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