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Reality Is Broken: Why Games Make Us Better and How They Can Change the World - McGonigal, Jane
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McGonigal, Jane:
Reality Is Broken: Why Games Make Us Better and How They Can Change the World - gebrauchtes Buch

ISBN: 9781594202858

ID: 11469915

Visionary game designer Jane McGonigal reveals how we can harness the power of games to solve real-world problems and boost global happiness. More than 174 million Americans are gamers, and the average young person in the United States will spend ten thousand hours gaming by the age of twenty-one. According to world-renowned game designer Jane McGonigal, the reason for this mass exodus to virtual worlds is that videogames are increasingly fulfilling genuine human needs. In this groundbreaking exploration of the power and future of gaming, McGonigal reveals how we can use the lessons of game design to fix what is wrong with the real world. Drawing on positive psychology, cognitive science, and sociology, "Reality Is Broken" uncovers how game designers have hit on core truths about what makes us happy and utilized these discoveriesto astonishing effect in virtual environments. Videogames consistently provide the exhilarating rewards, stimulating challenges, and epic victories that are so often lacking in the real world. But why, McGonigal asks, should we use the power of games for escapist entertainment alone? Her research suggests that gamers are expert problem solvers and collaborators because they regularly cooperate with other players to overcome daunting virtual challenges, and she helped pioneer a fast-growing genre of games that aims to turn gameplay to socially positive ends. In "Reality Is Broken," she reveals how these new alternate reality games are already improving the quality of our daily lives, fighting social problems such as depression and obesity, and addressing vital twenty-first-century challenges-and she forecasts the thrilling possibilities that lie ahead. She introduces us to games like World Without Oil, a simulation designed to brainstorm-and therefore avert- the challenges of a worldwide oil shortage, and Evoke, a game commissioned by the World Bank Institute that sends players on missions to address issues from poverty to climate change. McGonigal persuasively argues that those who continue to dismiss games will be at a major disadvantage in the coming years. Gamers, on the other hand, will be able to leverage the collaborative and motivational power of games in their own lives, communities, and businesses. Written for gamers and nongamers alike, "Reality Is Broken" shows us that the future will belong to those who can understand, design, and play games. Reality Is Broken: Why Games Make Us Better and How They Can Change the World McGonigal, Jane, Penguin Press

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Reality Is Broken: Why Games Make Us Better and How They Can Change the World - Jane McGonigal
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Jane McGonigal:
Reality Is Broken: Why Games Make Us Better and How They Can Change the World - gebrauchtes Buch

ISBN: 1594202850

ID: 6019447

Practical Advice for Gamers by Jane McGonigal Reality is Broken explains the science behind why games are good for us--why they make us happier, more creative, more resilient, and better able to lead others in world-changing efforts. But some games are better for us than others, and there is too much of a good thing. Here are a few secrets that aren't in the book to help you (or the gamer in your life) get the most positive impact from playing games. This practical advice--5 key quidelines, plus 2 quick rules--is scientifically backed, and it can be summed up in a single sentence: Play games you enjoy no more than 21 hours a week; face-to-face with friends and family as often as you can; and in co-operative or creator modes whenever possible. 1. Don't play more than 21 hours a week. Studies show that games benefit us mentally and emotionally when we play up to 3 hours a day, or 21 hours a week. (In extremely stressful circumstances--such as serving in the military during war-time--research shows that gamers can benefit from as many as 28 hours a week.) But for virtually everyone else, whenever you play more than 21 hours a week, the benefits of gaming star behavioral sciences,business and management,cognitive psychology,computers and technology,culture,games and strategy guides,humor and entertainment,internet games,politics and social sciences,puzzles and games Video Games, Penguin Press

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Reality Is Broken: Why Games Make Us Better and How They Can Change the World - Jane McGonigal
Vergriffenes Buch, derzeit bei uns nicht verfügbar.
(*)
Jane McGonigal:
Reality Is Broken: Why Games Make Us Better and How They Can Change the World - gebrauchtes Buch

ISBN: 1594202850

ID: 6019447

Practical Advice for Gamers by Jane McGonigal Reality is Broken explains the science behind why games are good for us--why they make us happier, more creative, more resilient, and better able to lead others in world-changing efforts. But some games are better for us than others, and there is too much of a good thing. Here are a few secrets that aren’t in the book to help you (or the gamer in your life) get the most positive impact from playing games. This practical advice--5 key quidelines, plus 2 quick rules--is scientifically backed, and it can be summed up in a single sentence: Play games you enjoy no more than 21 hours a week; face-to-face with friends and family as often as you can; and in co-operative or creator modes whenever possible. 1. Don’t play more than 21 hours a week. Studies show that games benefit us mentally and emotionally when we play up to 3 hours a day, or 21 hours a week. (In extremely stressful circumstances--such as serving in the military during war-time--research shows that gamers can benefit from as many as 28 hours a week.) But for virtually everyone else, whenever you play more than 21 hours a week, the benefits of gaming star behavioral sciences,business and management,cognitive psychology,computers,computers and technology,culture,games,games and strategy guides,humor and entertainment,internet games Video Games, Penguin Press

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Reality is Broken: Why Games Make Us Better and How They Can Change the World - McGonigal, Jane
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McGonigal, Jane:
Reality is Broken: Why Games Make Us Better and How They Can Change the World - gebunden oder broschiert

2011, ISBN: 9781594202858

ID: 13892657611

Hardcover, Gebraucht, guter Zustand, 1594202850 No CD Included. Access code may be previously used. Moderate dirt wear, wrinkling or creasing on cover or spine. Good binding. Moderate writing and highlighting. Cover has used book stickers or residue. Marker on cover or bottom edge of book., [PU: Penguin Press]

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Reality Is Broken: Why Games Make Us Better and How They Can Change the World - Jane McGonigal
Vergriffenes Buch, derzeit bei uns nicht verfügbar.
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Jane McGonigal:
Reality Is Broken: Why Games Make Us Better and How They Can Change the World - gebunden oder broschiert

2011, ISBN: 9781594202858

ID: 883288396

Penguin Press Hc, The, 2011. Hardcover Hardcover. Used Good. We carry new and used books in our storefront. We want you to be satisfied with your purchase. Please contact us if you have questions regarding this item., Penguin Press Hc, The, 2011

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Details zum Buch
Reality Is Broken: Why Games Make Us Better and How They Can Change the World
Autor:

McGonigal, Jane

Titel:

Reality Is Broken: Why Games Make Us Better and How They Can Change the World

ISBN-Nummer:

Visionary game designer McGonigal reveals how we can harness the power of games to solve real-world problems and boost global happiness.

Detailangaben zum Buch - Reality Is Broken: Why Games Make Us Better and How They Can Change the World


EAN (ISBN-13): 9781594202858
ISBN (ISBN-10): 1594202850
Gebundene Ausgabe
Erscheinungsjahr: 2011
Herausgeber: PENGUIN PR
388 Seiten
Gewicht: 0,640 kg
Sprache: eng/Englisch

Buch in der Datenbank seit 21.07.2010 13:37:00
Buch zuletzt gefunden am 08.05.2017 17:25:41
ISBN/EAN: 1594202850

ISBN - alternative Schreibweisen:
1-59420-285-0, 978-1-59420-285-8


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