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Visual C# Game Programming for Teens - Jonathan S. Harbour
Vergriffenes Buch, derzeit bei uns nicht verfügbar.
(*)
Jonathan S. Harbour:
Visual C# Game Programming for Teens - Taschenbuch

ISBN: 1435458486

[SR: 507536], Paperback, [EAN: 9781435458482], Cengage Learning PTR, Cengage Learning PTR, Book, [PU: Cengage Learning PTR], Cengage Learning PTR, Learn how to create your own fully functioning role-playing game (RPG) with VISUAL C# GAME PROGRAMMING FOR TEENS! A true beginner's guide, the book covers each essential step for creating your own complete RPG using Windows Forms and GDI+, including a tiled scroller, game editors, and scripting. While some experience with Visual C# is helpful, this book is an introductory guide for readers who are new to programming or new to programming for games and want to learn the basics of RPG game mechanics. You will learn by studying the short examples in each chapter, building the complete RPG called Dungeon Crawler as you move from one chapter to the next, with new features and game play elements added in each new chapter. Along the way you'll discover how to load and draw bitmaps, create sprites, render a game world, keep track of inventory and character stats, and build tools including a level editor, character editor, item editor, and monster editor. And the finished Dungeon Crawler game includes all the source code and tools you'll need to make your own awesome RPGs with loads of cool features and functionality., Features of Visual C# Game Programming for Teens Uses the latest version of Visual C# programming language. Uses step-by-step tutorials for hands-on practice of new skills. Shows the reader how to create a complete role-playing game. Written for teens and beginners. "Note," "Tip," "Hint," and "Definition" boxes throughout the text offer additional info from the author. Book Contents The book is divided into three major parts. "Part I, Dungeon Prerequisites" includes five chapters that form the foundation of the role-playing game that is developed in the book. These chapters cover subjects like Windows Forms, bitmaps, sprite animation, user input, collision detection, and sound effects. "Part II, Building the Dungeon" includes four chapters devoted to building the game engine components needed to manage and render dungeon levels. The core of this rendering system is a tiled scroller and a level editor. "Part III, Exploring the Dungeon" includes six chapters that develop all of the gameplay components of the engine that make the Dungeon Crawler game truly playable. This part offers additional game editors and classes that make it possible to fight monsters, pick up treasure, manage the player's inventory and equipped gear, gain experience and level up, and talk with NPCs. , 2910, Entertainment & Games, 2909, Computers & Technology, 4, Children's Books, 1000, Subjects, 283155, Books, 2915, Programming, 2909, Computers & Technology, 4, Children's Books, 1000, Subjects, 283155, Books, 15375251, Game Programming, 3839, Programming, 5, Computers & Technology, 1000, Subjects, 283155, Books, 764452, .NET, 285848, Microsoft Programming, 3839, Programming, 5, Computers & Technology, 1000, Subjects, 283155, Books, 86, Humor & Entertainment, 11357541011, Coloring Books for Grown-Ups, 4456, Humor, 4484, Movies, 521000, Performing Arts, 4550, Pop Culture, 4402, Puzzles & Games, 4564, Radio, 1622, Sheet Music & Scores, 4569, Television, 11871, Trivia & Fun Facts, 1000, Subjects, 283155, Books, 21, Reference, 11444, Almanacs & Yearbooks, 11448, Atlases & Maps, 2572, Careers, 11626, Catalogs & Directories, 11472, Consumer Guides, 11475, Dictionaries & Thesauruses, 11713, Encyclopedias & Subject Guides, 11823, English as a Second Language, 11761, Etiquette, 11773, Foreign Language Study & Reference, 11880, Genealogy, 11902, Quotations, 8975382011, Survival & Emergency Preparedness, 5267710011, Test Preparation, 11970, Words, Language & Grammar, 5267707011, Writing, Research & Publishing Guides, 1000, Subjects, 283155, Books, 10367740011, Programming, 1099206, Computers, 1099194, Science & Technology, 3344092011, Education & Reference, 28, Teen & Young Adult, 1000, Subjects, 283155, Books, 10367808011, Computer & Video Games, 10367805011, Games & Activities, 10367802011, Hobbies & Games, 28, Teen & Young Adult, 1000, Subjects, 283155, Books

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Visual C# Game Programming for Teens - Jonathan S. Harbour
Vergriffenes Buch, derzeit bei uns nicht verfügbar.
(*)
Jonathan S. Harbour:
Visual C# Game Programming for Teens - Taschenbuch

ISBN: 1435458486

[SR: 507536], Paperback, [EAN: 9781435458482], Cengage Learning PTR, Cengage Learning PTR, Book, [PU: Cengage Learning PTR], Cengage Learning PTR, Learn how to create your own fully functioning role-playing game (RPG) with VISUAL C# GAME PROGRAMMING FOR TEENS! A true beginner's guide, the book covers each essential step for creating your own complete RPG using Windows Forms and GDI+, including a tiled scroller, game editors, and scripting. While some experience with Visual C# is helpful, this book is an introductory guide for readers who are new to programming or new to programming for games and want to learn the basics of RPG game mechanics. You will learn by studying the short examples in each chapter, building the complete RPG called Dungeon Crawler as you move from one chapter to the next, with new features and game play elements added in each new chapter. Along the way you'll discover how to load and draw bitmaps, create sprites, render a game world, keep track of inventory and character stats, and build tools including a level editor, character editor, item editor, and monster editor. And the finished Dungeon Crawler game includes all the source code and tools you'll need to make your own awesome RPGs with loads of cool features and functionality., Features of Visual C# Game Programming for Teens Uses the latest version of Visual C# programming language. Uses step-by-step tutorials for hands-on practice of new skills. Shows the reader how to create a complete role-playing game. Written for teens and beginners. "Note," "Tip," "Hint," and "Definition" boxes throughout the text offer additional info from the author. Book Contents The book is divided into three major parts. "Part I, Dungeon Prerequisites" includes five chapters that form the foundation of the role-playing game that is developed in the book. These chapters cover subjects like Windows Forms, bitmaps, sprite animation, user input, collision detection, and sound effects. "Part II, Building the Dungeon" includes four chapters devoted to building the game engine components needed to manage and render dungeon levels. The core of this rendering system is a tiled scroller and a level editor. "Part III, Exploring the Dungeon" includes six chapters that develop all of the gameplay components of the engine that make the Dungeon Crawler game truly playable. This part offers additional game editors and classes that make it possible to fight monsters, pick up treasure, manage the player's inventory and equipped gear, gain experience and level up, and talk with NPCs. , 2910, Entertainment & Games, 2909, Computers & Technology, 4, Children's Books, 1000, Subjects, 283155, Books, 2915, Programming, 2909, Computers & Technology, 4, Children's Books, 1000, Subjects, 283155, Books, 15375251, Game Programming, 3839, Programming, 5, Computers & Technology, 1000, Subjects, 283155, Books, 764452, .NET, 285848, Microsoft Programming, 3839, Programming, 5, Computers & Technology, 1000, Subjects, 283155, Books, 86, Humor & Entertainment, 11357541011, Coloring Books for Grown-Ups, 4456, Humor, 4484, Movies, 521000, Performing Arts, 4550, Pop Culture, 4402, Puzzles & Games, 4564, Radio, 1622, Sheet Music & Scores, 4569, Television, 11871, Trivia & Fun Facts, 1000, Subjects, 283155, Books, 21, Reference, 11444, Almanacs & Yearbooks, 11448, Atlases & Maps, 2572, Careers, 11626, Catalogs & Directories, 11472, Consumer Guides, 11475, Dictionaries & Thesauruses, 11713, Encyclopedias & Subject Guides, 11823, English as a Second Language, 11761, Etiquette, 11773, Foreign Language Study & Reference, 11880, Genealogy, 11902, Quotations, 8975382011, Survival & Emergency Preparedness, 5267710011, Test Preparation, 11970, Words, Language & Grammar, 5267707011, Writing, Research & Publishing Guides, 1000, Subjects, 283155, Books, 10367740011, Programming, 1099206, Computers, 1099194, Science & Technology, 3344092011, Education & Reference, 28, Teen & Young Adult, 1000, Subjects, 283155, Books, 10367808011, Computer & Video Games, 10367805011, Games & Activities, 10367802011, Hobbies & Games, 28, Teen & Young Adult, 1000, Subjects, 283155, Books

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2011, ISBN: 9781435458482

ID: 675004723

Learn how to create your own fully functioning role-playing game (RPG) with VISUAL C# GAME PROGRAMMING FOR TEENS! A true beginners guide, the book covers each essential step for creating your own complete RPG using Windows Forms and GDI+, including a tiled scroller, game editors, and scripting. While some experience with Visual C# is helpful, this book is an introductory guide for readers who are new to programming or new to programming for games and want to learn the basics of RPG game mechanics. You will learn by studying the short examples in each chapter, building the complete RPG called Dungeon Crawler as you move from one chapter to the next, with new features and game play elements added in each new chapter. Along the way youll discover how to load and draw bitmaps, create sprites, render a game world, keep track of inventory and character stats, and build tools including a level editor, character editor, item editor, and monster editor. And the finished Dungeon Crawler game includes all the source code and tools youll need to make your own awesome RPGs with loads of cool features and functionality. VISUAL C sharp GAME PROGRAMMING FOR TEENS teaches teens and other beginners how to create games using C sharp and Windows Forms (GDI+). A true beginner´s guide, this book covers each essential step for creating your own complete role-playing game, including a character creation screen and a combat system. This book serves as a comprehensive introductory guide for readers who are new to programming or new to programming for games. The reader is shown how to load and draw bitmaps, create sprites Bücher > Fremdsprachige Bücher > Englische Bücher > Kinder- & Jugendbücher Taschenbuch 11.04.2011, Cengage ELT, .201

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Visual C# Game Programming for Teens - Jonathan S. Harbour
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Visual C# Game Programming for Teens - gebrauchtes Buch

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Features of Visual C# Game Programming for Teens Uses the latest version of Visual C# programming language. Uses step-by-step tutorials for hands-on practice of new skills. Shows the reader how to create a complete role-playing game. Written for teens and beginners. "Note," "Tip," "Hint," and "Definition" boxes throughout the text offer additional info from the author. Book Contents The book is divided into three major parts. "Part I, Dungeon Prerequisites" includes five chapters that form the foundation of the role-playing game that is developed in the book. These chapters cover subjects like Windows Forms, bitmaps, sprite animation, user input, collision detection, and sound effects. "Part II, Building the Dungeon" includes four chapters devoted to building the game engine components needed to manage and render dungeon levels. The core of this rendering system is a tiled scroller and a level editor. "Part III, Exploring the Dungeon" includes six chapters that develop all of the gameplay components of the engine that make the Dungeon Crawler game truly playable. This part offers additional game editors and classes that make it possible to fight monsters, pick up treasure, manage the player's inventory and equipped gear, gain experience and level up, and talk with NPCs.

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Visual C# Game Programming for Teens - Taschenbuch

2011, ISBN: 9781435458482

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Details zum Buch
Visual C# Game Programming for Teens
Autor:

Harbour, Jonathan S.

Titel:

Visual C# Game Programming for Teens

ISBN-Nummer:

VISUAL C# GAME PROGRAMMING FOR TEENS teaches teens and other beginners how to create games using C# and Windows Forms (GDI+). A true beginner's guide, this book covers each essential step for creating your own complete role-playing game, including a character creation screen and a combat system. This book serves as a comprehensive introductory guide for readers who are new to programming or new to programming for games. The reader is shown how to load and draw bitmaps, create sprites, render a game world, keep track of inventory and character stats, and build tools: a level editor, character editor, item editor, monster editor. Every chapter contributes toward a growing game library that is used to improve and add new and more advanced features to the game, and when the student is finished they will have created a complete game.

Detailangaben zum Buch - Visual C# Game Programming for Teens


EAN (ISBN-13): 9781435458482
ISBN (ISBN-10): 1435458486
Taschenbuch
Erscheinungsjahr: 2011
Herausgeber: COURSE TECHNOLOGY
442 Seiten
Gewicht: 0,917 kg
Sprache: eng/Englisch

Buch in der Datenbank seit 23.05.2011 21:37:19
Buch zuletzt gefunden am 13.12.2016 11:50:55
ISBN/EAN: 1435458486

ISBN - alternative Schreibweisen:
1-4354-5848-6, 978-1-4354-5848-2


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