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Games That Teach
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Games That Teach - neues Buch

ISBN: 9780787940188

ID: 6379771

Games are your answer! They don't want to hear you lecture. They don't want to read an instruction guide. So how can you tell them what they need to know? You want bright smiles, not bored sighs. You want them to have fun, but you want them to learn as well. GAMES are your answer! Games aren't just for kids. Games can help people learn business ideas: games can teach. Steve Sugar's adaptable. Games are your answer! They don't want to hear you lecture. They don't want to read an instruction guide. So how can you tell them what they need to know? You want bright smiles, not bored sighs. You want them to have fun, but you want them to learn as well. GAMES are your answer! Games aren't just for kids. Games can help people learn business ideas: games can teach. Steve Sugar's adaptable designs put an end to tired, scripted business games. Sometimes you have a lot of games, but none of them ever seems to suit the occasion. Sometimes games suit the occasion, but are so rigid that the participants are bored before they've scarcely even begun. With Sugar's help, your games will always be both fitting and new. These aren't your average games. They're frame games, game shells to which you can add your own unique content. With this simple book, you'll quickly create perfect games for every setting! In this book you'll get:* An abundance of uniq ue and playful games. These content-reinforcing designs will increase the smile quotient of even the most hard-to-please audience* A handy selection matrix. This tool helps you choose the games that suit your specific training needs*A simple seven-step game implementation model. This plan shows you how to customize these designs for your own USE. As a student, Sugar used games to remember his schoolwork; as a teacher, he used games to energize dull lessons; as a trainer, he uses games to excite learners and accelerate learning. And now he offers you this invaluable treasury of his fluid game designs. Bring a bounty of frame game fun to your next training session or presentation! Books, Business, Finance and Law~~Business and Management~~Management & Management Techniques, Games That Teach~~Book~~9780787940188~~Steve Sugar, , , , , , , , , ,, [PU: Jossey-Bass Publishers]

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Games That Teach: Experiential Activities for Reinforcing Training - Steve Sugar#Sugar
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Games That Teach: Experiential Activities for Reinforcing Training - neues Buch

ISBN: 9780787940188

ID: 841505340

Games are your answer! They don´t want to hear you lecture. They don´t want to read an instruction guide. So how can you tell them what they need to know? You want bright smiles, not bored sighs. You want them to have fun, but you want them to learn as well. GAMES are your answer! Games aren?t just for kids. Games can help people learn business ideas: games can teach. Steve Sugar?s adaptable designs put an end to tired, scripted business games. Sometimes you have a lot of games, but none of them ever seems to suit the occasion. Sometimes games suit the occasion, but are so rigid that the participants are bored before they?ve scarcely even begun. With Sugar?s help, your games will always be both fitting and new. These aren´t your average games. They´re frame games, game shells to which you can add your own unique content. With this simple book, you´ll quickly create perfect games for every setting! In this book you?ll get: * An abundance of unique and playful games. These content-reinforcing designs will increase the smile quotient of even the most hard-to-please audience. * A handy selection matrix. This tool helps you choose the games that suit your specific training needs. * A simple seven-step game implementation model. This plan shows you how to customize these designs for your own use. As a student, Sugar used games to remember his schoolwork; as a teacher, he used games to energize dull lessons; as a trainer, he uses games to excite learners and accelerate learning. And now he offers you this invaluable treasury of his fluid game designs. Bring a bounty of frame game fun to your next training session or presentation! Games are your answer! They don t want to hear you lecture. They don t want to read an instruction guide. So how can you tell them what they need to know? You want bright smiles, not bored sighs. You want them to have fun, but you want them to learn as well. GAMES are your answer! Games aren?t just for kids. Buch (fremdspr.) Bücher>Fremdsprachige Bücher>Englische Bücher, John Wiley & Sons

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Games That Teach: Experiential Activities for Reinforcing Training - Steve Sugar
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Steve Sugar:
Games That Teach: Experiential Activities for Reinforcing Training - neues Buch

ISBN: 9780787940188

ID: 978078794018

Games are your answer! They don''t want to hear you lecture. They don''t want to read an instruction guide. So how can you tell them what they need to know? You want bright smiles, not bored sighs. You want them to have fun, but you want them to learn as well. GAMES are your answer! Games aren''t just for kids. Games can help people learn business ideas: games can teach. Steve Sugar''s adaptable designs put an end to tired, scripted business games. Sometimes you have a lot of games, but none of them ever seems to suit the occasion. Sometimes games suit the occasion, but are so rigid that the participants are bored before they''ve scarcely even begun. With Sugar''s help, your games will always be both fitting and new. These aren''t your average games. They''re frame games, game shells to which you can add your own unique content. With this simple book, you''ll quickly create perfect games for every setting! In this book you''ll get: An abundance of uniq ue and playful games. These content-reinforcing designs will increase the smile quotient of even the most hard-to-please audience. A handy selection matrix. This tool helps you choose the games that suit your specific training needs. A simple seven-step game implementation model. This plan shows you how to customize these designs for your own use. As a student, Sugar used games to remember his schoolwork; as a teacher, he used games to energize dull lessons; as a trainer, he uses games to excite learners and accelerate learning. And now he offers you this invaluable treasury of his fluid game designs. Bring a bounty of frame game fun to your next training session or presentation! Steve Sugar, Books, Business and Finance, Human Resources and Personnel Management, Training, Games That Teach: Experiential Activities for Reinforcing Training Books>Business and Finance>Human Resources and Personnel Management>Training, Wiley

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Games That Teach: Experiential Activities for Reinforcing Training - Steve Sugar
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Games That Teach: Experiential Activities for Reinforcing Training - neues Buch

ISBN: 9780787940188

Steve Sugar,Paperback - New Edition, Edition: 1, English-language edition,Pub by Wiley Textbooks New Books ~~ Business & Economics~~ Training Games-That-Teach~~Steve-Sugar Wiley Games are your answer! They don't want to hear you lecture. They don't want to read an instruction guide. So how can you tell them what they need to know? You want bright smiles, not bored sighs. You want them to have fun, but you want them to learn as well. GAMES are your answer! Games aren?t just for kids. Games can help people learn business ideas: games can teach. Steve Sugar?s adaptable designs put an end to tired, scripted business games. Sometimes you have a lot of games, but none of them ever seems to suit the occasion. Sometimes games suit the occasion, but are so rigid that the participants are bored before they?ve scarcely even begun. With Sugar?s help, your games will always be both fitting and new. These aren't your average games. They're frame games, game shells to which you can add your own unique content. With this simple book, you'll quickly create perfect games for every setting! In this book you?ll get: * An abundance of unique and playful games. These content-reinforcing designs will increase the smile quotient of even the most hard-to-please audience. * A handy selection matrix. This tool helps you choose the games that suit your specific training needs. * A simple seven-step game implementation model. This plan shows you how to customize these designs for your own use. As a student, Sugar used games to remember his schoolwork; as a teacher, he used games to energize dull lessons; as a trainer, he uses games to excite learners and accelerate learning. And now he offers you this invaluable treasury of his fluid game designs. Bring a bounty of frame game fun to your next training session or presentation!

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Games That Teach: Experiential Activities for Reinforcing Training - Sugar, Steve / Sugar
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Games That Teach: Experiential Activities for Reinforcing Training - gebrauchtes Buch

ISBN: 9780787940188

ID: 3118207

Games are your answer They don't want to hear you lecture. They don't want to read an instruction guide. So how can you tell them what they need to know? You want bright smiles, not bored sighs. You want them to have fun, but you want them to learn as well. GAMES are your answer Games aren't just for kids. Games can help people learn business ideas: games can teach. Steve Sugar's adaptable designs put an end to tired, scripted business games. Sometimes you have a lot of games, but none of them ever seems to suit the occasion. Sometimes games suit the occasion, but are so rigid that the participants are bored before they've scarcely even begun. With Sugar's help, your games will always be both fitting and new. These aren't your average games. They're frame games, game shells to which you can add your own unique content. With this simple book, you'll quickly create perfect games for every setting In this book you'll get: An abundance of uniq ue and playful games. These content-reinforcing designs will increase the smile quotient of even the most hard-to-please audience. A handy selection matrix. This tool helps you choose the games that suit your specific training needs. A simple seven-step game implementation model. This plan shows you how to customize these designs for your own use. As a student, Sugar used games to remember his schoolwork; as a teacher, he used games to energize dull lessons; as a trainer, he uses games to excite learners and accelerate learning. And now he offers you this invaluable treasury of his fluid game designs. Bring a bounty of frame game fun to your next training session or presentation Games That Teach: Experiential Activities for Reinforcing Training Sugar, Steve / Sugar, Pfeiffer & Company

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Details zum Buch
Games That Teach: Experiential Activities for Reinforcing Training

Games are your answer! They don't want to hear you lecture. They don't want to read an instruction guide. So how can you tell them what they need to know? You want bright smiles, not bored sighs. You want them to have fun, but you want them to learn as well. GAMES are your answer! Games aren?t just for kids. Games can help people learn business ideas: games can teach. Steve Sugar?s adaptable designs put an end to tired, scripted business games. Sometimes you have a lot of games, but none of them ever seems to suit the occasion. Sometimes games suit the occasion, but are so rigid that the participants are bored before they?ve scarcely even begun. With Sugar?s help, your games will always be both fitting and new. These aren't your average games. They're frame games, game shells to which you can add your own unique content. With this simple book, you'll quickly create perfect games for every setting! In this book you?ll get: * An abundance of unique and playful games. These content-reinforcing designs will increase the smile quotient of even the most hard-to-please audience. * A handy selection matrix. This tool helps you choose the games that suit your specific training needs. * A simple seven-step game implementation model. This plan shows you how to customize these designs for your own use. As a student, Sugar used games to remember his schoolwork; as a teacher, he used games to energize dull lessons; as a trainer, he uses games to excite learners and accelerate learning. And now he offers you this invaluable treasury of his fluid game designs. Bring a bounty of frame game fun to your next training session or presentation!

Detailangaben zum Buch - Games That Teach: Experiential Activities for Reinforcing Training


EAN (ISBN-13): 9780787940188
ISBN (ISBN-10): 0787940186
Erscheinungsjahr: 1998
Herausgeber: PFEIFFER & CO
192 Seiten
Gewicht: 0,526 kg
Sprache: eng/Englisch

Buch in der Datenbank seit 27.04.2007 14:54:44
Buch zuletzt gefunden am 21.12.2017 18:15:25
ISBN/EAN: 0787940186

ISBN - alternative Schreibweisen:
0-7879-4018-6, 978-0-7879-4018-8


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