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Rules of Play: Game Design Fundamentals (MIT Press) - Katie Salen Tekinba&#, Eric Zimmerman
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ISBN: 0262240459

[SR: 45789], Hardcover, [EAN: 9780262240451], The MIT Press, The MIT Press, Book, [PU: The MIT Press], The MIT Press, As pop culture, games are as important as film or television -- but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance.Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design., 10806593011, Game Design, 87, Games & Strategy Guides, 5, Computers & Technology, 1000, Subjects, 283155, Books, 4134, Graphics & Design, 4135, 3D Graphics, 10806600011, 3D Printing, 6133990011, Adobe, 4075, CAD, 227543, Computer Modelling, 4094, Desktop Publishing, 4097, Electronic Documents, 3937, Rendering & Ray Tracing, 4033, User Experience & Usability, 5, Computers & Technology, 1000, Subjects, 283155, Books, 15375251, Game Programming, 3839, Programming, 5, Computers & Technology, 1000, Subjects, 283155, Books, 3916, Graphics & Multimedia, 3922, DirectX, 295229, Flash, 3926, GIS, 3935, OpenGL, 3939, Solid Works, 3839, Programming, 5, Computers & Technology, 1000, Subjects, 283155, Books, 3525, Web Design, 172400, Dreamweaver, 295228, Fireworks, 295229, Flash, 3510, Web Development & Design, 5, Computers & Technology, 1000, Subjects, 283155, Books, 4403, Board Games, 4404, Backgammon, 4405, Checkers, 4408, Scrabble, 4402, Puzzles & Games, 86, Humor & Entertainment, 1000, Subjects, 283155, Books, 17, Literature & Fiction, 720360, Action & Adventure, 9823, African American, 5391236011, Ancient & Medieval Literature, 10016, British & Irish, 10399, Classics, 10129, Contemporary, 2159, Dramas & Plays, 10141, Erotica, 10108, Essays & Correspondence, 16260301, Foreign Language Fiction, 10134, Genre Fiction, 10177, Historical Fiction, 10204, History & Criticism, 4465, Humor & Satire, 10132, Literary, 5391238011, Mythology & Folk Tales, 10248, Poetry, 10300, Short Stories & Anthologies, 9822, United States, 542654, Women's Fiction, 10311, World Literature, 1000, Subjects, 283155, Books, 11232, Social Sciences, 3048861, Children's Studies, 13022421, Communication & Media Studies, 11005, Criminology, 11244, Customs & Traditions, 11247, Demography, 10555, Disaster Relief, 11251, Emigration & Immigration, 11256, Folklore & Mythology, 11258, Gender Studies, 11270, Gerontology, 10775, Holidays, 11272, Human Geography, 69845, Library & Information Science, 11986, Linguistics, 11274, Methodology, 16233621, Museum Studies & Museology, 11276, Philanthropy & Charity, 4556, Popular Culture, 11280, Pornography, 10576, Poverty, 11282, Reference, 11284, Research, 11286, Social Work, 11298, Specific Demographics, 11324, Urban Planning & Development, 3825161, Violence in Society, 3377866011, Politics & Social Sciences, 1000, Subjects, 283155, Books, 491308, Graphics & Visualization, 468204, Computer Science, 465600, New, Used & Rental Textbooks, 2349030011, Specialty Boutique, 283155, Books, 468236, Literature, 491406, American Literature, 491394, Creative Writing & Composition, 491408, English Literature, 491404, Literary Theory, 684272011, World Literature, 468206, Humanities, 465600, New, Used & Rental Textbooks, 2349030011, Specialty Boutique, 283155, Books, 468214, Social Sciences, 491448, Anthropology, 491450, Archaeology, 491452, Criminology, 491460, Gay & Lesbian Studies, 491458, Gender Studies, 491454, Geography, 684299011, Military Sciences, 491464, Political Science, 491490, Psychology, 491478, Sociology, 465600, New, Used & Rental Textbooks, 2349030011, Specialty Boutique, 283155, Books

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Rules of Play: Game Design Fundamentals - Salen, Katie / Zimmerman, Eric
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As pop culture, games are as important as film or television--but game design has yet to develop a theoretical framework or critical vocabulary. In "Rules of Play" Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written "Rules of Play" as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games.. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, "Rules of Play" is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design. Rules of Play: Game Design Fundamentals Salen, Katie / Zimmerman, Eric, MIT Press (MA)

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Rules of play - game design fundamentals - Salen
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As pop culture, games are as important as film or television--but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games..Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like play, design, and interactivity. They look at games through a series of eighteen game design schemas, or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance.Written for game scholars, game developers, and interactive designers, Rules of Play i, [PU: MIT Press]

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[EAN: 9780262240451], Libro nuevo, [SC: 384.5], [PU: MIT University Press Group Ltd Nov 2003], Computers & the Internet|Computer Graphics|Design, Computers & the Internet|Computer Graphics|Game Programming, Neuware - As pop culture, games are as important as film or television - but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Englisch

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As pop culture, games are as important as film or television - but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games.. Bücher / Naturwissenschaften, Medizin, Informatik & Technik / Informatik & EDV / Sonstiges, [PU: MIT Press]

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Details zum Buch
Rules of Play: Game Design Fundamentals
Autor:

Katie Salen

Titel:

Rules of Play: Game Design Fundamentals

ISBN-Nummer:

An impassioned look at games and game design that offers the most ambitious framework for understanding them to date.

Detailangaben zum Buch - Rules of Play: Game Design Fundamentals


EAN (ISBN-13): 9780262240451
ISBN (ISBN-10): 0262240459
Gebundene Ausgabe
Erscheinungsjahr: 2003
Herausgeber: Mit Pr

Buch in der Datenbank seit 17.02.2014 13:25:42
Buch zuletzt gefunden am 16.06.2017 11:12:58
ISBN/EAN: 0262240459

ISBN - alternative Schreibweisen:
0-262-24045-9, 978-0-262-24045-1


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