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Serious Educational Game Assessment: Practical Methods and Models for Educational Games, Simulations and Virtual Worlds
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ISBN: 9789460913297

ID: 9789460913297

In an increasingly scientific and technological world the need for a knowledgeable citizenry, individuals who understand the fundamentals of technological ideas and think critically about these issues, has never been greater. There is growing appreciation across the broader education community that educational three dimensional virtual learning environments are part of the daily lives of citizens, not only regularly occurring in schools and in after-school programs, but also in informal settings like museums, science centers, zoos and aquariums, at home with family, in the workplace, during leisure time when children and adults participate in community-based activities. This blurring of the boundaries of where, when, why, how and with whom people learn, along with better understandings of learning as a personally constructed, life-long process of making meaning and shaping identity, has initiated a growing awareness in the field that the questions and frameworks guiding assessing these environments should be reconsidered in light of these new realities. The audience for this book will be researchers working in the Serious Games arena along with distance education instructors and administrators and students on the cutting edge of assessment in computer generated environments. Serious Educational Game Assessment: Practical Methods and Models for Educational Games, Simulations and Virtual Worlds: In an increasingly scientific and technological world the need for a knowledgeable citizenry, individuals who understand the fundamentals of technological ideas and think critically about these issues, has never been greater. There is growing appreciation across the broader education community that educational three dimensional virtual learning environments are part of the daily lives of citizens, not only regularly occurring in schools and in after-school programs, but also in informal settings like museums, science centers, zoos and aquariums, at home with family, in the workplace, during leisure time when children and adults participate in community-based activities. This blurring of the boundaries of where, when, why, how and with whom people learn, along with better understandings of learning as a personally constructed, life-long process of making meaning and shaping identity, has initiated a growing awareness in the field that the questions and frameworks guiding assessing these environments should be reconsidered in light of these new realities. The audience for this book will be researchers working in the Serious Games arena along with distance education instructors and administrators and students on the cutting edge of assessment in computer generated environments., Sensepublishers

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Serious Educational Game Assessment: Practical Methods and Models for Educational Games, Simulations and Virtual Worlds - L.A. Annetta, Stephen Bronack
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Serious Educational Game Assessment: Practical Methods and Models for Educational Games, Simulations and Virtual Worlds - neues Buch

ISBN: 9789460913297

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In an increasingly scientific and technological world the need for a knowledgeable citizenry, individuals who understand the fundamentals of technological ideas and think critically about these issues, has never been greater.  There is growing appreciation across the broader education community that educational three dimensional virtual learning environments are part of the daily lives of citizens, not only regularly occurring in schools and in after-school programs, but also in informal settings like museums, science centers, zoos and aquariums, at home with family, in the workplace, during leisure time when children and adults participate in community-based activities. This blurring of the boundaries of where, when, why, how and with whom people learn, along with better understandings of learning as a personally constructed, life-long process of making meaning and shaping identity, has initiated a growing awareness in the field that the questions and frameworks guiding assessing these environments should be reconsidered in light of these new realities. The audience for this book will be researchers working in the Serious Games arena along with distance education instructors and administrators and students on the cutting edge of assessment in computer generated environments.

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Serious Educational Game Assessment: Practical Methods and Models for Educational Games, Simulations and Virtual Worlds - Annetta, L.A.; Bronack, Stephen
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Annetta, L.A.; Bronack, Stephen:
Serious Educational Game Assessment: Practical Methods and Models for Educational Games, Simulations and Virtual Worlds - neues Buch

ISBN: 9460913296

ID: 974162

In an increasingly scientific and technological world the need for a knowledgeable citizenry, individuals who understand the fundamentals of technological ideas and think critically about these issues, has never been greater. There is growing appreciation across the broader education community that educational three dimensional virtual learning environments are part of the daily lives of citizens, not only regularly occurring in schools and in after-school programs, but also in informal settings like museums, science centers, zoos and aquariums, at home with family, in the workplace, during leisure time when children and adults participate in community-based activities. This blurring of the boundaries of where, when, why, how and with whom people learn, along with better understandings of learning as a personally constructed, life-long process of making meaning and shaping identity, has initiated a growing awareness in the field that the questions and frameworks guiding assessing these environments should be reconsidered in light of these new realities.The audience for this book will be researchers working in the Serious Games arena along with distance education instructors and administrators and students on the cutting edge of assessment in computer generated environments. Juvenile Nonfiction Juvenile Nonfiction eBook, Springer

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Practical Methods and Models for Educational Games, Simulations and Virtual Worlds - neues Buch

ISBN: 9789460913297

ID: 9789460913297

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Practical Methods and Models for Educational Games, Simulations and Virtual Worlds
Autor:

Serious Educational Game Assessment

Titel:

Practical Methods and Models for Educational Games, Simulations and Virtual Worlds

ISBN-Nummer:

9789460913297

Detailangaben zum Buch - Practical Methods and Models for Educational Games, Simulations and Virtual Worlds


EAN (ISBN-13): 9789460913297
ISBN (ISBN-10): 9460913296
Erscheinungsjahr: 2011
Herausgeber: Sensepublishers

Buch in der Datenbank seit 29.10.2009 09:50:31
Buch zuletzt gefunden am 21.10.2016 13:03:16
ISBN/EAN: 9789460913297

ISBN - alternative Schreibweisen:
94-6091-329-6, 978-94-6091-329-7

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