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Playing with the Past (Human-Computer Interaction Series) - Erik Champion
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ISBN: 1849965005

[SR: 2006457], Hardcover, [EAN: 9781849965002], Springer, Springer, Book, [PU: Springer], Springer, How can we increase awareness and understanding of other cultures using interactive digital visualizations of past civilizations? In order to answer the above question, this book first examines the needs and requirements of virtual travelers and virtual tourists. Is there a market for virtual travel? Erik Champion examines the overall success of current virtual environments, especially the phenomenon of computer gaming. Why are computer games and simulations so much more successful than other types of virtual environments? Arguments that virtual environments are impeded by technological constraints or by a paucity of evaluation studies can only be partially correct, for computer games and simulations are also virtual environments. Many of the underlying issues are caused by a lack of engagement with the philosophical underpinnings of culture, presence and inhabitation, and there are few exemplars that engage the public with history and heritage using interactive media in a meaningful and relevant manner. The intention of Playing With the Past is to help designers and critics understand the issues involved in creating virtual environments that promote and disseminate historical learning and cultural heritage through a close study of the interactive design principles at work behind both real and virtual places. Topics discussed include the design of virtual environments, and especially virtual heritage environments, virtual place-making, cultural presence, the pros and cons of game-style interaction, augmented reality projects, and appropriate evaluation methods. Virtual heritage environments discussed in the book include projects from Antarctica, Australia, Mexico, Malta, Egypt, Babylon, the Netherlands, Cambodia, and India., 266160, Drafting & Presentation, 173508, Architecture, 1, Arts & Photography, 1000, Subjects, 283155, Books, 3508, Computer Science, 3887, AI & Machine Learning, 760204, Bioinformatics, 132559011, Computer Simulation, 107196011, Cybernetics, 132574011, Human-Computer Interaction, 107197011, Information Theory, 3897, Robotics, 602672, Systems Analysis & Design, 5, Computers & Technology, 1000, Subjects, 283155, Books, 4075, CAD, 3939, Solidworks, 4134, Graphics & Design, 5, Computers & Technology, 1000, Subjects, 283155, Books, 3525, Web Design, 172400, Dreamweaver, 295228, Fireworks, 295229, Flash, 3510, Web Development & Design, 5, Computers & Technology, 1000, Subjects, 283155, Books, 4033, User Experience & Usability, 3510, Web Development & Design, 5, Computers & Technology, 1000, Subjects, 283155, Books, 468204, Computer Science, 491298, Algorithms, 491300, Artificial Intelligence, 491306, Database Storage & Design, 491308, Graphics & Visualization, 491302, Networking, 491310, Object-Oriented Software Design, 491312, Operating Systems, 491314, Programming Languages, 491316, Software Design & Engineering, 465600, New, Used & Rental Textbooks, 2349030011, Specialty Boutique, 283155, Books

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Playing with the Past (Human-Computer Interaction Series) - Erik Champion
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Erik Champion:

Playing with the Past (Human-Computer Interaction Series) - gebunden oder broschiert

ISBN: 1849965005

[SR: 2006457], Hardcover, [EAN: 9781849965002], Springer, Springer, Book, [PU: Springer], Springer, How can we increase awareness and understanding of other cultures using interactive digital visualizations of past civilizations? In order to answer the above question, this book first examines the needs and requirements of virtual travelers and virtual tourists. Is there a market for virtual travel? Erik Champion examines the overall success of current virtual environments, especially the phenomenon of computer gaming. Why are computer games and simulations so much more successful than other types of virtual environments? Arguments that virtual environments are impeded by technological constraints or by a paucity of evaluation studies can only be partially correct, for computer games and simulations are also virtual environments. Many of the underlying issues are caused by a lack of engagement with the philosophical underpinnings of culture, presence and inhabitation, and there are few exemplars that engage the public with history and heritage using interactive media in a meaningful and relevant manner. The intention of Playing With the Past is to help designers and critics understand the issues involved in creating virtual environments that promote and disseminate historical learning and cultural heritage through a close study of the interactive design principles at work behind both real and virtual places. Topics discussed include the design of virtual environments, and especially virtual heritage environments, virtual place-making, cultural presence, the pros and cons of game-style interaction, augmented reality projects, and appropriate evaluation methods. Virtual heritage environments discussed in the book include projects from Antarctica, Australia, Mexico, Malta, Egypt, Babylon, the Netherlands, Cambodia, and India., 266160, Drafting & Presentation, 173508, Architecture, 1, Arts & Photography, 1000, Subjects, 283155, Books, 3508, Computer Science, 3887, AI & Machine Learning, 760204, Bioinformatics, 132559011, Computer Simulation, 107196011, Cybernetics, 132574011, Human-Computer Interaction, 107197011, Information Theory, 3897, Robotics, 602672, Systems Analysis & Design, 5, Computers & Technology, 1000, Subjects, 283155, Books, 4075, CAD, 3939, Solidworks, 4134, Graphics & Design, 5, Computers & Technology, 1000, Subjects, 283155, Books, 3525, Web Design, 172400, Dreamweaver, 295228, Fireworks, 295229, Flash, 3510, Web Development & Design, 5, Computers & Technology, 1000, Subjects, 283155, Books, 4033, User Experience & Usability, 3510, Web Development & Design, 5, Computers & Technology, 1000, Subjects, 283155, Books, 468204, Computer Science, 491298, Algorithms, 491300, Artificial Intelligence, 491306, Database Storage & Design, 491308, Graphics & Visualization, 491302, Networking, 491310, Object-Oriented Software Design, 491312, Operating Systems, 491314, Programming Languages, 491316, Software Design & Engineering, 465600, New, Used & Rental Textbooks, 2349030011, Specialty Boutique, 283155, Books

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ISBN: 9781849965002

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How can we increase awareness and understanding of other cultures using interactive digital visualizations of past civilizations? In order to answer the above question, this book first examines the needs and requirements of virtual travelers and virtual tourists. Is there a market for virtual travel? Erik Champion examines the overall success of current virtual environments, especially the phenomenon of computer gaming. Why are computer games and simulations so much more successful than other types of virtual environments? Arguments that virtual environments are impeded by technological constraints or by a paucity of evaluation studies can only be partially correct, for computer games and simulations are also virtual environments. Many of the underlying issues are caused by a lack of engagement with the philosophical underpinnings of culture, presence and inhabitation, and there are few exemplars that engage the public with history and heritage using interactive media in a meaningful and relevant manner.The intention of Playing With the Past is to help designers and critics understand the issues involved in creating virtual environments that promote and disseminate historical learning and cultural heritage through a close study of the interactive design principles at work behind both real and virtual places. Topics discussed include the design of virtual environments, and especially virtual heritage environments, virtual place-making, cultural presence, the pros and cons of game-style interaction, augmented reality projects, and appropriate evaluation methods. Virtual heritage environments discussed in the book include projects from Antarctica, Australia, Mexico, Malta, Egypt, Babylon, the Netherlands, Cambodia, and India. Erik Champion, Books, Playing with the Past Books, Springer London

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How can we increase awareness and understanding of other cultures using interactive digital visualizations of past civilizations? In order to answer the above question, this book first examines the needs and requirements of virtual travelers and virtual tourists. Is there a market for virtual travel? Erik Champion examines the overall success of current virtual environments, especially the phenomenon of computer gaming. Why are computer games and simulations so much more successful than other types of virtual environments? Arguments that virtual environments are impeded by technological constraints or by a paucity of evaluation studies can only be partially correct, for computer games and simulations are also virtual environments. Many of the underlying issues are caused by a lack of engagement with the philosophical underpinnings of culture, presence and inhabitation, and there are few exemplars that engage the public with history and heritage using interactive media in a meaningful and relevant manner. The intention of "Playing With the Past" is to help designers and critics understand the issues involved in creating virtual environments that promote and disseminate historical learning and cultural heritage through a close study of the interactive design principles at work behind both real and virtual places. Topics discussed include the design of virtual environments, and especially virtual heritage environments, virtual place-making, cultural presence, the pros and cons of game-style interaction, augmented reality projects, and appropriate evaluation methods. Virtual heritage environments discussed in the book include projects from Antarctica, Australia, Mexico, Malta, Egypt, Babylon, the Netherlands, Cambodia, and India. Technology Technology eBook, Springer

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ISBN: 9781849965002

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How can we increase awareness and understanding of other cultures using interactive digital visualizations of past civilizations In order to answer the above question, this book first examines the needs and requirements of virtual travelers and virtual tourists. Is there a market for virtual travel Playing with the Past: How can we increase awareness and understanding of other cultures using interactive digital visualizations of past civilizations In order to answer the above question, this book first examines the needs and requirements of virtual travelers and virtual tourists. Is there a market for virtual travel CAD - Computer Aided Design Computer Aided Design ( CAD ) Datenverarbeitung / Anwendungen / Wissenschaften Design Industrial Design Multimedia, Springer-Verlag Gmbh

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Playing with the Past
Autor:

Champion, Erik

Titel:

Playing with the Past

ISBN-Nummer:

9781849965002

How can we increase awareness and understanding of other cultures using interactive digital visualizations of past civilizations? In order to answer the above question, this book first examines the needs and requirements of virtual travelers and virtual tourists. Is there a market for virtual travel? Erik Champion examines the overall success of current virtual environments, especially the phenomenon of computer gaming. Why are computer games and simulations so much more successful than other types of virtual environments? Arguments that virtual environments are impeded by technological constraints or by a paucity of evaluation studies can only be partially correct, for computer games and simulations are also virtual environments. Many of the underlying issues are caused by a lack of engagement with the philosophical underpinnings of culture, presence and inhabitation, and there are few exemplars that engage the public with history and heritage using interactive media in a meaningful and relevant manner. The intention of Playing With the Past is to help designers and critics understand the issues involved in creating virtual environments that promote and disseminate historical learning and cultural heritage through a close study of the interactive design principles at work behind both real and virtual places. Topics discussed include the design of virtual environments, and especially virtual heritage environments, virtual place-making, cultural presence, the pros and cons of game-style interaction, augmented reality projects, and appropriate evaluation methods. Virtual heritage environments discussed in the book include projects from Antarctica, Australia, Mexico, Malta, Egypt, Babylon, the Netherlands, Cambodia, and India.

Detailangaben zum Buch - Playing with the Past


EAN (ISBN-13): 9781849965002
ISBN (ISBN-10): 1849965005
Gebundene Ausgabe
Erscheinungsjahr: 2010
Herausgeber: Springer-Verlag GmbH
214 Seiten
Gewicht: 0,504 kg
Sprache: eng/Englisch

Buch in der Datenbank seit 18.12.2008 00:29:55
Buch zuletzt gefunden am 22.10.2016 20:57:25
ISBN/EAN: 9781849965002

ISBN - alternative Schreibweisen:
1-84996-500-5, 978-1-84996-500-2

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