Games and simulations are not only a rapidly growing source of entertainment in today''s world; they are also quite beneficial. They enable players to develop quick-reaction and motor ski… Mehr…
Games and simulations are not only a rapidly growing source of entertainment in today''s world; they are also quite beneficial. They enable players to develop quick-reaction and motor skills, engage cognitive processes, and interact with peers around the globe, thereby enhancing social skills. However, as a result of the rise of games and simulations, educators are struggling to engage their students through more traditional ways of learning. Educational Gameplay and Simulation Environments: Case Studies and Lessons Learned presents a remarkable collection of cases demonstrating how to conceptualize, design, and implement games and simulations effectively for learning. This paramount publication will aid educators, researchers, and game developers in broadening their work to effectively create and implement engaging learning environments for present and future students. Books List_Books<
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´This book covers theoretical, social, and practical issues related to educational games and simulations, contributing to a more effective design and implementation of these activities in… Mehr…
´This book covers theoretical, social, and practical issues related to educational games and simulations, contributing to a more effective design and implementation of these activities in learning environments´--Provided by publisher. Case Studies and Lessons Learned Buch (fremdspr.) gebundene Ausgabe 02.09.2010 Bücher>Fremdsprachige Bücher>Englische Bücher, Information Science Reference, .201<
´This book covers theoretical, social, and practical issues related to educational games and simulations, contributing to a more effective design and implementation of these activities in… Mehr…
´This book covers theoretical, social, and practical issues related to educational games and simulations, contributing to a more effective design and implementation of these activities in learning environments´--Provided by publisher. Case Studies and Lessons Learned Buch (fremdspr.) Bücher>Fremdsprachige Bücher>Englische Bücher, Information Science Reference<
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Kaufman, David (Herausgeber); Sauve, Louise (Herausgeber): Educational Gameplay and Simulation Environments Case Studies and Lessons Learned - gebunden oder broschiert
Games and simulations are not only a rapidly growing source of entertainment in today''s world; they are also quite beneficial. They enable players to develop quick-reaction and motor ski… Mehr…
Games and simulations are not only a rapidly growing source of entertainment in today''s world; they are also quite beneficial. They enable players to develop quick-reaction and motor skills, engage cognitive processes, and interact with peers around the globe, thereby enhancing social skills. However, as a result of the rise of games and simulations, educators are struggling to engage their students through more traditional ways of learning. Educational Gameplay and Simulation Environments: Case Studies and Lessons Learned presents a remarkable collection of cases demonstrating how to conceptualize, design, and implement games and simulations effectively for learning. This paramount publication will aid educators, researchers, and game developers in broadening their work to effectively create and implement engaging learning environments for present and future students. Books List_Books<
´This book covers theoretical, social, and practical issues related to educational games and simulations, contributing to a more effective design and implementation of these activities in… Mehr…
´This book covers theoretical, social, and practical issues related to educational games and simulations, contributing to a more effective design and implementation of these activities in learning environments´--Provided by publisher. Case Studies and Lessons Learned Buch (fremdspr.) gebundene Ausgabe 02.09.2010 Bücher>Fremdsprachige Bücher>Englische Bücher, Information Science Reference, .201<
´This book covers theoretical, social, and practical issues related to educational games and simulations, contributing to a more effective design and implementation of these activities in… Mehr…
´This book covers theoretical, social, and practical issues related to educational games and simulations, contributing to a more effective design and implementation of these activities in learning environments´--Provided by publisher. Case Studies and Lessons Learned Buch (fremdspr.) Bücher>Fremdsprachige Bücher>Englische Bücher, Information Science Reference<
No. 20059657. Versandkosten:, Lieferbar in 3 - 5 Tagen, DE. (EUR 0.00)
Kaufman, David (Herausgeber); Sauve, Louise (Herausgeber): Educational Gameplay and Simulation Environments Case Studies and Lessons Learned - gebunden oder broschiert
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"This book covers theoretical, social, and practical issues related to educational games and simulations, contributing to a more effective design and implementation of these activities in learning environments"--Provided by publisher.
Detailangaben zum Buch - Educational Gameplay and Simulation Environments: Case Studies and Lessons Learned
EAN (ISBN-13): 9781615207312 ISBN (ISBN-10): 1615207317 Gebundene Ausgabe Erscheinungsjahr: 2010 Herausgeber: Information Science Reference
Buch in der Datenbank seit 2014-10-10T03:48:59+02:00 (Berlin) Detailseite zuletzt geändert am 2021-03-29T12:28:28+02:00 (Berlin) ISBN/EAN: 9781615207312
ISBN - alternative Schreibweisen: 1-61520-731-7, 978-1-61520-731-2 Alternative Schreibweisen und verwandte Suchbegriffe: Autor des Buches: kaufman Titel des Buches: environments, simulation, gameplay, educational studies
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