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Graphics Shaders - Mike Bailey
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Mike Bailey:

Graphics Shaders - neues Buch

ISBN: 9781439867754

ID: 9781439867754

Theory and Practice, Second Edition Graphics Shaders: Theory and Practice is intended for a second course in computer graphics at the undergraduate or graduate level, introducing shader programming in general, but focusing on the GLSL shading language. While teaching how to write programmable shaders, the authors also teach and reinforce the fundamentals of computer graphics. The second edition has been updated to incorporate changes in the OpenGL API (OpenGL 4.x and GLSL 4.x0) and also has a chapter on the new tessellation shaders, including many practical examples. The book starts with a quick review of the graphics pipeline, emphasizing features that are rarely taught in introductory courses, but are immediately exposed in shader work. It then covers shader-specific theory for vertex, tessellation, geometry, and fragment shaders using the GLSL 4.x0 shading language. The text also introduces the freely available glman tool that enables you to develop, test, and tune shaders separately from the applications that will use them. The authors explore how shaders can be used to support a wide variety of applications and present examples of shaders in 3D geometry, scientific visualization, geometry morphing, algorithmic art, and more.Features of the Second Edition:Written using the most recent specification releases (OpenGL 4.x and GLSL 4.x0) including code examples brought up-to-date with the current standard of the GLSL language.More examples and more exercisesA chapter on tessellation shadersAn expanded Serious Fun chapter with examples that illustrate using shaders to produce fun effectsA discussion of how to handle the major changes occurring in the OpenGL standard, and some C++ classes to help you manage that transitionThe authors thoroughly explain the concepts, use sample code to describe details of the concepts, and then challenge you to extend the examples. They provide sample source code for many of the book`s examples at cgeducation.org Graphics Shaders: Graphics Shaders: Theory and Practice is intended for a second course in computer graphics at the undergraduate or graduate level, introducing shader programming in general, but focusing on the GLSL shading language. While teaching how to write programmable shaders, the authors also teach and reinforce the fundamentals of computer graphics. The second edition has been updated to incorporate changes in the OpenGL API (OpenGL 4.x and GLSL 4.x0) and also has a chapter on the new tessellation shaders, including many practical examples. The book starts with a quick review of the graphics pipeline, emphasizing features that are rarely taught in introductory courses, but are immediately exposed in shader work. It then covers shader-specific theory for vertex, tessellation, geometry, and fragment shaders using the GLSL 4.x0 shading language. The text also introduces the freely available glman tool that enables you to develop, test, and tune shaders separately from the applications that will use them. The authors explore how shaders can be used to support a wide variety of applications and present examples of shaders in 3D geometry, scientific visualization, geometry morphing, algorithmic art, and more.Features of the Second Edition:Written using the most recent specification releases (OpenGL 4.x and GLSL 4.x0) including code examples brought up-to-date with the current standard of the GLSL language.More examples and more exercisesA chapter on tessellation shadersAn expanded Serious Fun chapter with examples that illustrate using shaders to produce fun effectsA discussion of how to handle the major changes occurring in the OpenGL standard, and some C++ classes to help you manage that transitionThe authors thoroughly explain the concepts, use sample code to describe details of the concepts, and then challenge you to extend the examples. They provide sample source code for many of the book`s examples at cgeducation.org, CRC Press

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Graphics Shaders: Theory and Practice, Second Edition - Bailey, Mike
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Bailey, Mike:

Graphics Shaders: Theory and Practice, Second Edition - neues Buch

11, ISBN: 9781439867754

ID: 101159781439867754

Graphics Shaders: Theory and Practice is intended for a second course in computer graphics at the undergraduate or graduate level, introducing shader programming in general, but focusing on the GLSL shading language. While teaching how to write programmable shaders, the authors also teach and reinforce the fundamentals of computer graphics. The second edition has been updated to incorporate changes in the OpenGL API (OpenGL 4.x and GLSL 4.x0) and also has a chapter on the new tessellation shader Graphics Shaders: Theory and Practice is intended for a second course in computer graphics at the undergraduate or graduate level, introducing shader programming in general, but focusing on the GLSL shading language. While teaching how to write programmable shaders, the authors also teach and reinforce the fundamentals of computer graphics. The second edition has been updated to incorporate changes in the OpenGL API (OpenGL 4.x and GLSL 4.x0) and also has a chapter on the new tessellation shaders, including many practical examples. The book starts with a quick review of the graphics pipeline, emphasizing features that are rarely taught in introductory courses, but are immediately exposed in shader work. It then covers shader-specific theory for vertex, tessellation, geometry, and fragment shaders using the GLSL 4.x0 shading language. The text also introduces the freely available glman tool that enables you to develop, test, and tune shaders separately from the applications that will use them. The authors explore how shaders can be used to support a wide variety of applications and present examples of shaders in 3D geometry, scientific visualization, geometry morphing, algorithmic art, and more. Features of the Second Edition: Written using the most recent specification releases (OpenGL 4.x and GLSL 4.x0) including code examples brought up-to-date with the current standard of the GLSL language. More examples and more exercises A chapter on tessellation shaders An expanded Serious Fun chapter with examples that illustrate using shaders to produce fun effects A discussion of how to handle the major changes occurring in the OpenGL standard, and some C++ classes to help you manage that transition The authors thoroughly explain the concepts, use sample code to describe details of the concepts, and then challenge you to extend the examples. They provide sample source code for many of the book's examples at www. cgeducation.org Computer Graphics, Application Software, Graphics Shaders: Theory and Practice, Second Edition~~ Bailey, Mike~~Computer Graphics~~Application Software~~9781439867754, en, Graphics Shaders: Theory and Practice, Second Edition, Bailey, Mike, 9781439867754, CRC Press, 11/01/2011, , , , CRC Press, 11/01/2011

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Graphics Shaders - Crc Press
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Crc Press:
Graphics Shaders - neues Buch

2011

ISBN: 9781439867754

ID: 13179751

Graphics Shaders: Theory and Practice is intended for a second course in computer graphics at the undergraduate or graduate level, introducing shader programming in general, but focusing on the GLSL shading language. While teaching how to write programmable shaders, the authors also teach and reinforce the fundamentals of computer graphics. The second edition has been updated to incorporate. Graphics Shaders: Theory and Practice is intended for a second course in computer graphics at the undergraduate or graduate level, introducing shader programming in general, but focusing on the GLSL shading language. While teaching how to write programmable shaders, the authors also teach and reinforce the fundamentals of computer graphics. The second edition has been updated to incorporate changes in the OpenGL API (OpenGL 4.x and GLSL 4.x0) and also has a chapter on the new tessellation shaders, including many practical examples. The book starts with a quick review of the graphics pipeline, emphasizing features that are rarely taught in introductory courses, but are immediately exposed in shader work. It then covers shader-specific theory for vertex, tessellation, geometry, and fragment shaders using the GLSL 4.x0 shading language. The text also introduces the freely available glman tool that enables you to develop, test, and tune shaders separately from the applications that will USE them. The authors explore how shaders can be used to support a wide variety of applications and present examples of shaders in 3D geometry, scientific visualization, geometry morphing, algorithmic art, and more. Features of the Second Edition: Written using the most recent specification releases (OpenGL 4.x and GLSL 4.x0) including code examples brought up-to-date with the current standard of the GLSL language. More examples and more exercisesA chapter on tessellation shadersAn expanded Serious Fun chapter with examples that illustrate using shaders to produce fun effectsA discussion of how to handle the major changes occurring in the OpenGL standard, and some C++ classes to help you manage that transitionThe authors thoroughly explain the concepts, USE sample code to describe details of the concepts, and then challenge you to extend the examples. They provide sample source code for many of the book's examples at www. cgeducation.org eBooks, Computing~~Computer Programming/Software Development~~Graphics Programming, Graphics Shaders~~EBook~~9781439867754~~Steve Cunningham, Mike Bailey, , Graphics Shaders, Steve Cunningham, 9781439867754, Crc Press, 11/08/2011, , , , Crc Press

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Graphics Shaders - Mike Bailey#Steve Cunningham
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Mike Bailey#Steve Cunningham:
Graphics Shaders - neues Buch

ISBN: 9781439867754

ID: 125957473

Graphics Shaders: Theory and Practice is intended for a second course in computer graphics at the undergraduate or graduate level, introducing shader programming in general, but focusing on the GLSL shading language. While teaching how to write programmable shaders, the authors also teach and reinforce the fundamentals of computer graphics. The second edition has been updated to incorporate changes in the OpenGL API (OpenGL 4.x and GLSL 4.x0) and also has a chapter on the new tessellation shaders, including many practical examples. The book starts with a quick review of the graphics pipeline, emphasizing features that are rarely taught in introductory courses, but are immediately exposed in shader work. It then covers shader-specific theory for vertex, tessellation, geometry, and fragment shaders using the GLSL 4.x0 shading language. The text also introduces the freely available glman tool that enables you to develop, test, and tune shaders separately from the applications that will use them. The authors explore how shaders can be used to support a wide variety of applications and present examples of shaders in 3D geometry, scientific visualization, geometry morphing, algorithmic art, and more.Features of the Second Edition:Written using the most recent specification releases (OpenGL 4.x and GLSL 4.x0) including code examples brought up-to-date with the current standard of the GLSL language.More examples and more exercisesA chapter on tessellation shadersAn expanded Serious Fun chapter with examples that illustrate using shaders to produce fun effectsA discussion of how to handle the major changes occurring in the OpenGL standard, and some C++ classes to help you manage that transitionThe authors thoroughly explain the concepts, use sample code to describe details of the concepts, and then challenge you to extend the examples. They provide sample source code for many of the book´s examples at www.cgeducation.org Theory and Practice, Second Edition eBook eBooks>Fremdsprachige eBooks>Englische eBooks>Sach- & Fachthemen>Informatik, CRC Press

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Graphics Shaders - Mike Bailey#Steve Cunningham
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Mike Bailey#Steve Cunningham:
Graphics Shaders - neues Buch

ISBN: 9781439867754

ID: 125957473

Theory and Practice, Second Edition Theory and Practice, Second Edition eBook eBooks>Fremdsprachige eBooks>Englische eBooks, CRC Press

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Graphics Shaders
Autor:

Bailey, Mike;Cunningham, Steve

Titel:

Graphics Shaders

ISBN-Nummer:

9781439867754

Detailangaben zum Buch - Graphics Shaders


EAN (ISBN-13): 9781439867754
Erscheinungsjahr: 2011
Herausgeber: Crc Press

Buch in der Datenbank seit 12.10.2007 01:31:02
Buch zuletzt gefunden am 19.07.2016 00:28:08
ISBN/EAN: 9781439867754

ISBN - alternative Schreibweisen:
978-1-4398-6775-4

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