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Beginning DirectX 11 Game Programming - Allen Sherrod#Wendy Jones
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ISBN: 9781435458956

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Beginning DirectX 11 Game Programming Discover the latest and most popular technology for creating next-generation 3D games: DIRECTX 11! BEGINNING DIRECTX 11 GAME PROGRAMMING is an introductory guide to learning the basics of DirectX 11 that will help get you started on the path to 3D video game programming and development. Written specifically for the beginner programmer, this book uses step-by-step instructions to teach the basics of DirectX 11 and introduces skills that can be applied to creating games for PCs and game console platforms such as the Xbox 360. Updated for all the newest DirectX 11 technology, this book includes coverage of improved professional coding practices, an overview of the latest DirectX components and tools, sprites, text and font rendering, 3D character rendering, cameras, audio, shaders and effects, and much more. By the time you reach the end of this book, you will have had enough experience with DirectX 11 that you should be able to explore making simple video games and demos. From there, you can progress toward making more complex games and demos until you find yourself able to complete and release your own PC or console games. Bücher / Fremdsprachige Bücher / Englische Bücher 978-1-4354-5895-6, Course Technology

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Beginning DirectX 11 Game Programming - Allen Sherrod#Wendy Jones
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Allen Sherrod#Wendy Jones:

Beginning DirectX 11 Game Programming - neues Buch

ISBN: 9781435458956

ID: 222851692

Discover the latest and most popular technology for creating next-generation 3D games: DIRECTX 11! BEGINNING DIRECTX 11 GAME PROGRAMMING is an introductory guide to learning the basics of DirectX 11 that will help get you started on the path to 3D video game programming and development. Written specifically for the beginner programmer, this book uses step-by-step instructions to teach the basics of DirectX 11 and introduces skills that can be applied to creating games for PCs and game console platforms such as the Xbox 360. Updated for all the newest DirectX 11 technology, this book includes coverage of improved professional coding practices, an overview of the latest DirectX components and tools, sprites, text and font rendering, 3D character rendering, cameras, audio, shaders and effects, and much more. By the time you reach the end of this book, you will have had enough experience with DirectX 11 that you should be able to explore making simple video games and demos. From there, you can progress toward making more complex games and demos until you find yourself able to complete and release your own PC or console games. Beginning DirectX 11 Game Programming Buch (fremdspr.) Bücher>Fremdsprachige Bücher>Englische Bücher, Course Technology

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Discover the exciting world of game programming and 3D graphics creation using DirectX 11! BEGINNING DIRECTX 11 GAME PROGRAMMING is an introductory guide to creating fantastic graphics, amazing creatures, and realistic worlds for games. Written specifically for the beginner programmer, the book uses step-by-step instructions to teach the basics of DirectX 11, introducing skills that can be applied to creating games for both PC and game console platforms like the Xbox 360. Updated for all the newest DirectX Discover the exciting world of game programming and 3D graphics creation using DirectX 11! BEGINNING DIRECTX 11 GAME PROGRAMMING is an introductory guide to creating fantastic graphics, amazing creatures, and realistic worlds for games. Written specifically for the beginner programmer, the book uses step-by-step instructions to teach the basics of DirectX 11, introducing skills that can be applied to creating games for both PC and game console platforms like the Xbox 360. Updated for all the newest DirectX technology, the book includes coverage of improved professional coding practices, an overview of the DirectX components and tools, sprites, text and font rendering, audio, shaders and effects, and much more., [PU: Cengage Learning]

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Allen Sherrod, Wendy Jones:
Beginning DirectX 11 Game Programming - Taschenbuch

ISBN: 1435458958

[SR: 127819], Taschenbuch, [EAN: 9781435458956], Course Technology, Course Technology, Book, [PU: Course Technology], Course Technology, Beginning Directx 11 Game Programming An introductory guide to creating graphics, creatures, and realistic worlds for games. Written specifically for the beginning programming student, it uses step-by-step instructions to teach the basics of DirectX 11, introducing skills that can be applied to creating games for both PC and game console platforms like the Xbox 360. Full description, 63461011, Spiele-Programmierung, 63381011, Programmieren, 62991011, Computer & Internet, 54071011, Genres, 52044011, Fremdsprachige Bücher

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Beginning DirectX 11 Game Programming
Autor:

Sherrod, Allen; Jones, Wendy

Titel:

Beginning DirectX 11 Game Programming

ISBN-Nummer:

9781435458956

Discover the exciting world of game programming and 3D graphics creation using DirectX 11! BEGINNING DIRECTX 11 GAME PROGRAMMING is an introductory guide to creating fantastic graphics, amazing creatures, and realistic worlds for games. Written specifically for the beginner programmer, the book uses step-by-step instructions to teach the basics of DirectX 11, introducing skills that can be applied to creating games for both PC and game console platforms like the Xbox 360. Updated for all the newest DirectX technology, the book includes coverage of improved professional coding practices, an overview of the DirectX components and tools, sprites, text and font rendering, audio, shaders and effects, and much more.

Detailangaben zum Buch - Beginning DirectX 11 Game Programming


EAN (ISBN-13): 9781435458956
ISBN (ISBN-10): 1435458958
Gebundene Ausgabe
Taschenbuch
Erscheinungsjahr: 2011
Herausgeber: COURSE TECHNOLOGY
384 Seiten
Gewicht: 0,780 kg
Sprache: eng/Englisch

Buch in der Datenbank seit 01.10.2008 06:12:52
Buch zuletzt gefunden am 24.10.2016 00:11:11
ISBN/EAN: 9781435458956

ISBN - alternative Schreibweisen:
1-4354-5895-8, 978-1-4354-5895-6

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