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Chris Crawford on Interactive Storytelling - Chris Crawford
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Chris Crawford:

Chris Crawford on Interactive Storytelling - Taschenbuch

ISBN: 0321278909

[SR: 1883480], Paperback, [EAN: 9780321278906], New Riders, New Riders, Book, [PU: New Riders], New Riders, As a game designer or new media storyteller, you know that the story is everything. However, figuring out how to tell it interactively-and in a way that keeps your audience coming back for more-can be challenging. Here to help you out (and to open your mind to ever more creative ways of producing those stories) is the man who created the cult publication The Art of Computer Game Design and who has devoted much of his career to that very topic: Chris Crawford. To highlight the path for future gains in the quest for a truly interactive story, Chris provides a solid sampling of what doesn't work, contrasting unsuccessful methodologies with those that hold promise for the future. Throughout you'll find examples of contemporary games that rely on different technologies-and learn the storytelling lessons to be garnered from each of the past methodologies. Within the context of interactive storytelling, Chris explores ways of providing conflict and challenge, the difference between low- and high-interactivity designs, the necessity to move beyond purely visual thinking (so that the player is engaged on multiple levels), and more. , 87, Games & Strategy Guides, 10806593011, Game Design, 15375251, Game Programming, 8626717011, Minecraft, 10806595011, Pokemon, 3429, Strategy Guides, 8622803011, Video Game Art, 5, Computers & Technology, 1000, Subjects, 283155, Books, 15375251, Game Programming, 3839, Programming, 5, Computers & Technology, 1000, Subjects, 283155, Books, 4453, Video & Electronic Games, 4402, Puzzles & Games, 86, Humor & Entertainment, 1000, Subjects, 283155, Books, 21, Reference, 11444, Almanacs & Yearbooks, 11448, Atlases & Maps, 2572, Careers, 11626, Catalogs & Directories, 11472, Consumer Guides, 11475, Dictionaries & Thesauruses, 11713, Encyclopedias & Subject Guides, 11823, English as a Second Language, 11761, Etiquette, 11773, Foreign Language Study & Reference, 11880, Genealogy, 11902, Quotations, 8975382011, Survival & Emergency Preparedness, 5267710011, Test Preparation, 11970, Words, Language & Grammar, 5267707011, Writing, Research & Publishing Guides, 1000, Subjects, 283155, Books

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ISBN: 0321278909

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As a game designer or new media storyteller, you know that the story is everything. However, figuring out how to tell it interactively-and in a way that keeps your audience coming back for more-can be challenging. Here to help you out (and to open your mind to ever more creative ways of producing those stories) is the man who created the cult publication The Art of Computer Game Design and who has devoted much of his career to that very topic: Chris Crawford. To highlight the path for future gains in the quest for a truly interactive story, Chris provides a solid sampling of what doesn't work, contrasting unsuccessful methodologies with those that hold promise for the future. Throughout you'll find examples of contemporary games that rely on different technologies-and learn the storytelling lessons to be garnered from each of the past methodologies. Within the context of interactive storytelling, Chris explores ways of providing conflict and challenge, the difference between low- and high-interactivity designs, the necessity to move beyond purely visual thinking (so that the player is engaged on multiple levels), and more. computers and technology,education and reference,game programming,games and strategy guides,humor and entertainment,programming,puzzles and games,speech,video and electronic games,words language and grammar Humor & Entertainment, New Riders

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Chris Crawford on Interactive Storytelling - Taschenbuch

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New Riders Games, 2004-10-16. Paperback. Acceptable. Buy with confidence. Excellent Customer Service & Return policy. Ships Fast. Expedite Shipping Available., New Riders Games, 2004-10-16

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Chris Crawford on Interactive Storytelling
Autor:

Crawford, Chris

Titel:

Chris Crawford on Interactive Storytelling

ISBN-Nummer:

9780321278906

As a game designer or new media storyteller, you know that the story is everything. However, figuring out how to tell it interactively - and in a way that keeps your audience coming back for more - can be challenging. Here to help you out (and to open your mind to ever more creative ways of producing those stories) is the man who created the cult publication "The Art of Computer Game Design" and who has devoted much of his career to that very topic: Chris Crawford. To highlight the path for future gains in the quest for a truly interactive story, Chris provides a solid sampling of what doesn't work, contrasting unsuccessful methodologies with those that hold promise for the future. Throughout you'll find examples of contemporary games that rely on different technologies - and learn the storytelling lessons to be garnered from each of the past methodologies. Within the context of interactive storytelling, Chris explores ways of providing conflict and challenge, the difference between low- and high-interactivity designs, the necessity to move beyond purely visual thinking (so that the player is engaged on multiple levels), and more.

Detailangaben zum Buch - Chris Crawford on Interactive Storytelling


EAN (ISBN-13): 9780321278906
ISBN (ISBN-10): 0321278909
Taschenbuch
Erscheinungsjahr: 2004
Herausgeber: NEW RIDERS PUBL
366 Seiten
Gewicht: 0,649 kg
Sprache: eng/Englisch

Buch in der Datenbank seit 12.06.2007 23:35:46
Buch zuletzt gefunden am 12.07.2016 14:46:16
ISBN/EAN: 9780321278906

ISBN - alternative Schreibweisen:
0-321-27890-9, 978-0-321-27890-6

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