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Creating 3D Game Art for the iPhone with Unity: Featuring Modo and Blender Pipelines - McDermott, Wes
Vergriffenes Buch, derzeit bei uns nicht verfügbar.
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McDermott, Wes:

Creating 3D Game Art for the iPhone with Unity: Featuring Modo and Blender Pipelines - gebrauchtes Buch

ISBN: 9780240815633

ID: 11415706

Revolutionize your iPhone and iPad game development with Unity iOS, a fully integrated professional application and powerful game engine, which is quickly becoming the best solution for creating visually stunning games for Apple's iDevices easier, and more fun for artists. From concept to completion you'll learn to create and animate using modo and Blender as well as creating a full level utilizing the powerful toolset in Unity iOS as it specifically relates to iPhone and iPad game development. Follow the creation of "Tater," a character from the author's personal game project "Dead Bang," as he's used to explain vital aspects of game development and content creation for the iOS platform. Creating 3D Game Art for the iPhone focuses on the key principles of game design and development by covering in-depth, the iDevice hardware in conjunction with Unity iOS and how it relates to creating optimized game assets for the iDevices. Featuring Luxology's artist-friendly modo, and Blender, the free open-source 3D app, along side Unity iOS, optimize your game assets for the latest iDevices including iPhone 3GS, iPhone 4, iPad and the iPod Touch. Learn to model characters and environment assets, texture, animate skinned characters and apply advanced lightmapping techniques using Beast in Unity iOS. In a clear, motivating, and entertaining style, Wes McDermott offers captivating 3D imagery, real-world observation, and valuable tips and tricks all in one place - this book is an invaluable resource for any digital artist working to create games for the iPhone and iPad using Unity iOS. * Circumvent the potential pitfalls of game development with professional techniques like "Static and Dynamic batching," "building models on the grid," "lightmapping with Beast," and "animation blending" to improve your game's performance and content creation workflow. * Visit www.wesmcdermott.com, to gain access to the book's official website where users can login to the resource portal to download extensive video walkthroughs and get information on the FREE iPhone/iPad app, "Tater's Training Trash Yard." The app showcases the core concepts and techniques covered in the book by demonstrating the content's performance on your iPhone or iPad. Creating 3D Game Art for the Iphone with Unity: Featuring Modo and Blender Pipelines McDermott, Wes, Focal Press

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Creating 3D Game Art for the iPhone with Unity: Featuring modo and Blender pipelines - Wes McDermott
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Wes McDermott:

Creating 3D Game Art for the iPhone with Unity: Featuring modo and Blender pipelines - gebrauchtes Buch

ISBN: 0240815637

ID: 7387043

Revolutionize your iPhone and iPad game development with Unity iOS, a fully integrated professional application and powerful game engine, which is quickly becoming the best solution for creating visually stunning games for Apple's iDevices easier, and more fun for artists.? From concept to completion you'll learn to create and animate using modo and Blender as well as creating a full level utilizing the powerful toolset in Unity iOS as it specifically relates to iPhone and iPad game development. Follow the creation of "Tater," a character from the author's personal game project "Dead Bang," as he's used to explain vital aspects of game development and content creation for the iOS platform. Creating 3D Game Art for the iPhone focuses on the key principles of game design and development by covering in-depth, the iDevice hardware in conjunction with Unity iOS and how it relates to creating optimized game assets for the iDevices. Featuring Luxology's artist-friendly modo, and Blender, the free open-source 3D app, along side Unity iOS, optimize your game assets for the latest iDevices including iPhone 3GS, iPhone 4, iPad and the iPod Touch. Learn to model characters and environment assets, texture, animate skinned characters and apply advanced lightmapping techniques using Beast in Unity iOS. In a clear, motivating, and entertaining style, Wes McDermott offers captivating 3D imagery, real-world observation, and valuable tips and t computers and technology,game programming,graphic design,graphics and multimedia,mobile phones tablets and e-readers,programming Mobile Phones, Tablets & E-Readers, Focal Press

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Creating 3D Game Art for the iPhone with Unity - Wes McDermott
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Wes McDermott:
Creating 3D Game Art for the iPhone with Unity - neues Buch

ISBN: 9780240815633

ID: 08f1788c6b90bad53dd818bdb7454041

iPhone game development is the hottest commodity on the Apple App Store. Unity is a hugely powerful game engine that is fast becoming the most loved middleware in the game world, revolutionizing game development and making game creation for the iPhone much more accessible and fun for artists. This book teaches artists how to circumvent the potential pitfalls of the medium by doing things like "batching,""creating meshes," and "sharing materials" to improve performance. Featuring Luxology's artis iPhone game development is the hottest commodity on the Apple App Store. Unity is a hugely powerful game engine that is fast becoming the most loved middleware in the game world, revolutionizing game development and making game creation for the iPhone much more accessible and fun for artists. This book teaches artists how to circumvent the potential pitfalls of the medium by doing things like "batching," "creating meshes," and "sharing materials" to improve performance. Featuring Luxology's artist-friendly modo and Blender, the free open-source 3D app, optimize your art for the iPhone through exercises in modeling characters and environmental assets, texturing painting, animating skinned characters and UV mapping. The companion website offers the assets and scene files in the book, and several video walkthroughs further illustrate concepts covered in the book. Bücher / Fremdsprachige Bücher / Englische Bücher 978-0-240-81563-3, Taylor & Francis

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Creating 3D Game Art for the iPhone with Unity: Featuring modo and Blender pipelines - Wes McDermott
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Wes McDermott:
Creating 3D Game Art for the iPhone with Unity: Featuring modo and Blender pipelines - Taschenbuch

ISBN: 9780240815633

ID: 9780240815633

Creating 3D Game Art for the iPhone with Unity: Featuring modo and Blender pipelines Creating-3D-Game-Art-for-the-iPhone-with-Unity~~Wes-McDermott Technology Mobile/Graphics>Graphics Software>Graphics Software Paperback, Taylor & Francis

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Creating 3D Game Art for the iPhone with Unity: Featuring modo and Blender pipelines - Wes McDermott
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Wes McDermott:
Creating 3D Game Art for the iPhone with Unity: Featuring modo and Blender pipelines - Taschenbuch

ISBN: 9780240815633

ID: 9780240815633

Creating 3D Game Art for the iPhone with Unity: Featuring modo and Blender pipelines Creating-3D-Game-Art-for-the-iPhone-with-Unity~~Wes-McDermott Graphics Software>Graphics Software Paperback, Taylor & Francis

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Creating 3D Game Art for the iPhone with Unity: Featuring Modo and Blender Pipelines
Autor:

McDermott, Wes

Titel:

Creating 3D Game Art for the iPhone with Unity: Featuring Modo and Blender Pipelines

ISBN-Nummer:

9780240815633

iPhone game development is the hottest commodity on the Apple App Store. Unity is a hugely powerful game engine that is fast becoming the most loved middleware in the game world, revolutionizing game development and making game creation for the iPhone much more accessible and fun for artists. This book teaches artists how to circumvent the potential pitfalls of the medium by doing things like "batching," "creating meshes," and "sharing materials" to improve performance. Featuring Luxology's artist-friendly modo and Blender, the free open-source 3D app, optimize your art for the iPhone through exercises in modeling characters and environmental assets, texturing painting, animating skinned characters and UV mapping. The companion website offers the assets and scene files in the book, and several video walkthroughs further illustrate concepts covered in the book.

Detailangaben zum Buch - Creating 3D Game Art for the iPhone with Unity: Featuring Modo and Blender Pipelines


EAN (ISBN-13): 9780240815633
ISBN (ISBN-10): 0240815637
Gebundene Ausgabe
Taschenbuch
Erscheinungsjahr: 2010
Herausgeber: Elsevier LTD, Oxford
272 Seiten
Gewicht: 0,680 kg
Sprache: eng/Englisch

Buch in der Datenbank seit 02.02.2009 15:17:45
Buch zuletzt gefunden am 20.11.2016 14:57:22
ISBN/EAN: 9780240815633

ISBN - alternative Schreibweisen:
0-240-81563-7, 978-0-240-81563-3

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