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Kleinster Preis: 49.00 EUR, größter Preis: 50.27 EUR, Mittelwert: 49.25 EUR
Me, My Virtual-Self and I - Cardy, Andrew
Vergriffenes Buch, derzeit bei uns nicht verfügbar.
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Cardy, Andrew:

Me, My Virtual-Self and I - Taschenbuch

2009, ISBN: 9783639173635

ID: 1875910&WAN=10022&WBT=28664&WMID=W000000443

2009. ; KT ; Cardy:Me, My Virtual-Self and I This book explores the extent to which immersion andinteraction with an avatar a virtual character ina game can influence the user's/player sperceptions of self-identity. The argument pivots onwhether these avatars are simply tools, entry pointsinto virtual worlds, or whether they are more complexextensions of the user s personality and, if so, towhat extent they may influence the ways in which webehave, perform and perceive ourselves in everydaylife. The focus remains on online multiplayer role-playinggames because of the stigma that surrounds them andtheir engrossing characteristics. These desktop formsof virtual reality allow players to invent acharacter and play out a fantasy life in an expansivevirtual environment. Whilst playing these virtualenvironment games, do players play as themselves orsomeone else Is there any significance in therelationship between the player and their virtualcounterpart The theoretical methodology used in thisbook makes i t an ideal research support tool foranyone studying, or interested in, engagement withinteractive media and virtual realities. Buch Taschenbuch

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Me, My Virtual-Self and I - Andrew Cardy
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Andrew Cardy:

Me, My Virtual-Self and I - neues Buch

ISBN: 9783639173635

ID: daa038b6ccdf20f4bdbd62b0ca59f29b

This book explores the extent to which immersion and interaction with an avatar a virtual character in a game can influence the user's/player s perceptions of self-identity. The argument pivots on whether these avatars are simply tools, entry points into virtual worlds, or whether they are more complex extensions of the user s personality and, if so, to what extent they may influence the ways in which we behave, perform and perceive ourselves in everyday life. The focus remains on online multiplayer role-playing games because of the stigma that surrounds them and their engrossing characteristics. These desktop forms of virtual reality allow players to invent a character and play out a fantasy life in an expansive virtual environment. Whilst playing these virtual environment games, do players play as themselves or someone else? Is there any significance in the relationship between the player and their virtual counterpart? The theoretical methodology used in this book makes it an ideal research support tool for anyone studying, or interested in, engagement with interactive media and virtual realities. Buch / Broschur, [PU: VDM Verlag Dr. Müller, Saarbrücken]

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Me, My Virtual-Self and I: Self-Identity within a Virtual World - Cardy, Andrew
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Cardy, Andrew:
Me, My Virtual-Self and I: Self-Identity within a Virtual World - Taschenbuch

ISBN: 3639173635

ID: 1369187717

[EAN: 9783639173635], Neubuch, [PU: VDM Verlag], 3639173635 BRAND NEW *This item is printed on demand.*** , Me, My Virtual-Self and I, Andrew Cardy

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Me, My Virtual-Self and I - Cardy, Andrew
Vergriffenes Buch, derzeit bei uns nicht verfügbar.
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Cardy, Andrew:
Me, My Virtual-Self and I - Taschenbuch

2009, ISBN: 3639173635

Gebundene Ausgabe, ID: 5363027

Self-Identity within a Virtual World - Buch, gebundene Ausgabe, 56 S., Beilagen: Paperback, Erschienen: 2009 VDM Verlag, [PU: VDM Verlag Dr. Müller, Saarbrücken]

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Me, My Virtual-Self and I - Cardy, Andrew
Vergriffenes Buch, derzeit bei uns nicht verfügbar.
(*)
Cardy, Andrew:
Me, My Virtual-Self and I - Taschenbuch

ISBN: 3639173635

Gebundene Ausgabe, ID: 5363027

Self-Identity within a Virtual World - Buch, gebundene Ausgabe, 56 S., Beilagen: Paperback, Erschienen: 2009 VDM Verlag

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