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Narration In The Video Game - Dominic Arsenault
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ISBN: 9783639091397

ID: 9783639091397

Do video games tell stories? And if they do, how and why do they do so? In this study, Dominic Arsenault takes the reader through the battlefield of ludology and narratology in video game studies, and argues for a radically new narratological conception of the video game. Like a Starcraft Zerg Drone, he extracts ideas from the rich veins of new media and video game studies, along with the latest developments of narratology and French film theory, and morphs them in with his own personal Do video games tell stories? And if they do, how and why do they do so? In this study, Dominic Arsenault takes the reader through the battlefield of ludology and narratology in video game studies, and argues for a radically new narratological conception of the video game. Like a Starcraft Zerg Drone, he extracts ideas from the rich veins of new media and video game studies, along with the latest developments of narratology and French film theory, and morphs them in with his own personal historical insights and gameplay experience with video games and pen-and-paper role-playing games. The resulting theoretical approach finds that narration, as a process, is intrinsic to video game playing, independently of the "cut-scenes" usually much touted by the proponents of interactive storytelling. Academics with an interest in video game studies, narratology or new media will find here a novel perspective on a well-researched subject, while like-minded students and amateur, professional and prospective game developers will also appreciate the quick, efficient and readable introduction to these hot topics. Books, Computers~~General, Narration-In-The-Video-Game~~Dominic-Arsenault, 999999999, Narration In The Video Game, Dominic Arsenault, 3639091396, VDM Verlag Dr. Mueller e.K., , , , , VDM Verlag Dr. Mueller e.K.

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Narration in the Video Game - An Apologia of Interactive Storytelling, and an Apology to Cut-Scene Lovers
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Narration in the Video Game - An Apologia of Interactive Storytelling, and an Apology to Cut-Scene Lovers - Taschenbuch

2008, ISBN: 9783639091397

[ED: Taschenbuch / Paperback], [PU: VDM Verlag Dr. Müller], Do video games tell stories? And if they do, how and why do they do so? In this study, Dominic Arsenault takes the reader through the battlefield of ludology and narratology in video game studies, and argues for a radically new narratological conception of the video game. Like a Starcraft Zerg Drone, he extracts ideas from the rich veins of new media and video game studies, along with the latest developments of narratology and French film theory, and morphs them in with his own personal historical insights and gameplay experience with video games and pen-and-paper role-playing games. The resulting theoretical approach finds that narration, as a process, is intrinsic to video game playing, independently of the cut-scenes usually much touted by the proponents of interactive storytelling. Academics with an interest in video game studies, narratology or new media will find here a novel perspective on a well-researched subject, while like-minded students and amateur, professional and prospective game developers will also appreciate the quick, efficient and readable introduction to these hot topics., [SC: 0.00], Neuware, gewerbliches Angebot, H: 220mm, B: 150mm, T: 5mm, [GW: 145g]

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Narration in the Video Game - Dominic Arsenault
Vergriffenes Buch, derzeit bei uns nicht verfügbar.
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Dominic Arsenault:
Narration in the Video Game - neues Buch

ISBN: 9783639091397

ID: 119383744

Do video games tell stories? And if they do, how andwhy do they do so? In this study, Dominic Arsenaulttakes the reader through the battlefield of ludologyand narratology in video game studies, and argues fora radically new narratological conception of thevideo game. Like a Starcraft Zerg Drone, he extractsideas from the rich veins of new media and video gamestudies, along with the latest developments ofnarratology and French film theory, and morphs themin with his own personal historical insights andgameplay experience with video games andpen-and-paper role-playing games. The resultingtheoretical approach finds that narration, as aprocess, is intrinsic to video game playing,independently of the ´´cut-scenes´´ usually much toutedby the proponents of interactive storytelling.Academics with an interest in video game studies,narratology or new media will find here a novelperspective on a well-researched subject, whilelike-minded students and amateur, professional andprospective game developers will also appreciate thequick, efficient and readable introduction to thesehot topics. An Apologia of Interactive Storytelling, and an Apology to Cut-Scene Lovers Buch (fremdspr.) Bücher>Fremdsprachige Bücher>Englische Bücher, VDM Verlag Dr. Müller e.K.

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Narration in the Video Game - Dominic Arsenault
Vergriffenes Buch, derzeit bei uns nicht verfügbar.
(*)
Dominic Arsenault:
Narration in the Video Game - neues Buch

ISBN: 9783639091397

ID: 150603502

Do video games tell stories? And if they do, how andwhy do they do so? In this study, Dominic Arsenaulttakes the reader through the battlefield of ludologyand narratology in video game studies, and argues fora radically new narratological conception of thevideo game. Like a Starcraft Zerg Drone, he extractsideas from the rich veins of new media and video gamestudies, along with the latest developments ofnarratology and French film theory, and morphs themin with his own personal historical insights andgameplay experience with video games andpen-and-paper role-playing games. The resultingtheoretical approach finds that narration, as aprocess, is intrinsic to video game playing,independently of the ´´cut-scenes´´ usually much toutedby the proponents of interactive storytelling.Academics with an interest in video game studies,narratology or new media will find here a novelperspective on a well-researched subject, whilelike-minded students and amateur, professional andprospective game developers will also appreciate thequick, efficient and readable introduction to thesehot topics. An Apologia of Interactive Storytelling, and an Apology to Cut-Scene Lovers Buch (fremdspr.) Bücher>Fremdsprachige Bücher>Englische Bücher, [PU: VDM Verlag Dr. Müller, Saarbrücken]

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Narration in the Video Game - Dominic Arsenault
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Dominic Arsenault:
Narration in the Video Game - neues Buch

ISBN: 9783639091397

ID: fdbd0284f4ba2e5566a66f96a2207201

Do video games tell stories? And if they do, how and, [PU: VDM Verlag Dr. Müller, Saarbrücken]

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Details zum Buch
Narration in the Video Game
Autor:

Arsenault Dominic

Titel:

Narration in the Video Game

ISBN-Nummer:

3639091396

Do video games tell stories? And if they do, how and why do they do so? In this study, Dominic Arsenault takes the reader through the battlefield of ludology and narratology in video game studies, and argues for a radically new narratological conception of the video game. Like a Starcraft Zerg Drone, he extracts ideas from the rich veins of new media and video game studies, along with the latest developments of narratology and French film theory, and morphs them in with his own personal historical insights and gameplay experience with video games and pen-and-paper role-playing games. The resulting theoretical approach finds that narration, as a process, is intrinsic to video game playing, independently of the "cut-scenes" usually much touted by the proponents of interactive storytelling. Academics with an interest in video game studies, narratology or new media will find here a novel perspective on a well-researched subject, while like-minded students and amateur, professional and prospective game developers will also appreciate the quick, efficient and readable introduction to these hot topics.

Detailangaben zum Buch - Narration in the Video Game


EAN (ISBN-13): 9783639091397
ISBN (ISBN-10): 3639091396
Taschenbuch
Erscheinungsjahr: 2008
Herausgeber: VDM Verlag
104 Seiten
Gewicht: 0,171 kg
Sprache: eng/Englisch

Buch in der Datenbank seit 02.02.2009 18:08:55
Buch zuletzt gefunden am 08.11.2016 00:27:27
ISBN/EAN: 3639091396

ISBN - alternative Schreibweisen:
3-639-09139-6, 978-3-639-09139-7

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