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ISBN: 047087256X

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ZBrush Studio Projects: Realistic Game Characters - Taschenbuch

2011, ISBN: 9780470872567

Sybex, 2011. This is an ex-library book and may have the usual library/used-book markings inside.This book has soft covers. In poor condition, suitable as a reading copy. CD missing. P… Mehr…

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ZBrush Studio Projects: Realistic Game Characters - Erstausgabe

2011

ISBN: 9780470872567

Taschenbuch

John Wiley & Sons, Taschenbuch, Auflage: 1. Auflage, 320 Seiten, Publiziert: 2011-03-11T00:00:01Z, Produktgruppe: Buch, 1.7 kg, Verkaufsrang: 1371, Grafik & Multimedia, Computer & Interne… Mehr…

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Kingslien, Ryan:
ZBrush Studio Projects: Realistic Game Characters - Erstausgabe

2011, ISBN: 9780470872567

Taschenbuch

John Wiley & Sons, Taschenbuch, Auflage: 1. Auflage, 320 Seiten, Publiziert: 2011-03-11T00:00:01Z, Produktgruppe: Buch, 1.7 kg, Verkaufsrang: 1371, Grafik & Multimedia, Computer & Interne… Mehr…

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ZBrush Studio Projects: Realistic Game Characters - Taschenbuch

2011, ISBN: 9780470872567

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ZBrush Studio Projects: Realistic Game Characters

Tips and techniques for bringing reality and creativity to your game characters and art As video games evolve, the bar moves ever higher for realism, one of the most challenging artistic frontiers is creating realistic human characters. In ZBrush Studio Projects: Realistic Game Characters, ZBrush expert Ryan Kingslien zeroes in on specific areas of concern for game creation: human body style, faces, skin texturing, clothing, shoes, weaponry, and putting your character into a game environment. Throughout the book Ryan offers tips and insights that provide readers with the depth and breadth they need to bring reality and creativity to their game characters and art. Projects start from the beginning, just as they do in the studio, with the author to guide you step by step through attributes and tools. Projects encompass multiple disciplines to obtain finished, professional results.Although some step by step explanations are given, projects serve more as a guide for readers to complete their own version of the project. Each project comes with support files to validate results * Covers one of the most unique challenges for game artists -- sculpting realistic and moveable human characters for a game environment * Brings you up to speed on ZBrush, the top digital sculpting tool used to create characters and props in such games as Rock Band and World of Warcraft * Covers body style, faces, skin texturing, clothing, shoes, weaponry, and how to put your character into a game environment * Provides in-depth techniques and tips for everyone from aspiring digital sculptors to high-level professional ZBrush artists * Includes a DVD with supporting files from the projects in the book, as well as videos that illustrate concepts Build the next game-winning action character with ZBrush and this professional guide! Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Detailangaben zur CD - ZBrush Studio Projects: Realistic Game Characters


EAN (ISBN-13): 9780470872567
ISBN (ISBN-10): 047087256X
Taschenbuch
Erscheinungsjahr: 2011
Herausgeber: John Wiley & Sons
299 Seiten
Gewicht: 0,760 kg
Sprache: eng/Englisch

CD in der Datenbank seit 2009-02-04T09:25:56+01:00 (Berlin)
Detailseite zuletzt geändert am 2023-11-27T11:20:35+01:00 (Berlin)
EAN: 047087256X

EAN - alternative Schreibweisen:
0-470-87256-X, 978-0-470-87256-7
Alternative Schreibweisen und verwandte Suchbegriffe:
Autor der CD: ryan kingslien, sybex
Titel der CD: zbrush, studio


Daten vom Verlag:

Autor/in: Ryan Kingslien
Titel: ZBrush Studio Projects - Realistic Game Characters
Verlag: John Wiley & Sons
Erscheinungsjahr: 2011-03-11
Gewicht: 0,752 kg
Sprache: Englisch
43,90 € (DE)
Not available (reason unspecified)

BC; PB; Hardcover, Softcover / Informatik, EDV/Anwendungs-Software; Unternehmensanwendungen; ZBrush

Introduction. Chapter 1 - Sculpting Tools and Workflow. The Problem of Sculpting. Our Sculpting Toolkit. Unpacking Our Toolkit. The Road Ahead. Chapter 2 - Sculpting the Body. Proportions. Project 1: Modeling Base Mesh in Maya. Project 2: Bony Landmarks. Project 3: Volume and Massing. Project 4: Painting in the Anatomy. Project 5: Filling in the Anatomy. Chapter 3 - The Head and the Face. Proportions. Project: Establishing the Foundation. Project: Establishing the Eye. Project: Establishing the Nose. Project: Establishing the Mouth. Project: Creating New Topology. Summary. Chapter 4 - Texturing the Head. Project: Texture Painting by Hand. Project: Texture Painting Approach #2 ZAppLink. Summary. Chapter 5 - Suiting Up with Clothes. Creating a Jacket. Summary. Chapter 6 - Building Weapons. The Anatomy of the Weapon. Anatomy of the Holster. Texturing. Summary. Chapter 7 - Getting It Into the Game. The Topology Spectrum. Project: Topology - Removing Interior Polygons. Project: Topology - Combining Parts. Project: Adding the Holster. Project: Topology - Decimation Master & Polypainting. Project: In-Game Hair. Project: Create UVs using UV Master. Project: UVs, Topology, and the Platform. Project: Creating Maps. Project: Setting Up Model in Maya. Assessing Your Topology. Project: Importing Jacket's Reflowed Topology. Project: Getting Model into Marmoset. Summary. Chapter 8 - Posing and Rendering in ZBrush. Project: Finding the Pose with Mannequins. Project: Establishing the Pose for the Body. Project: Posing Multiple Objects. Project: Creating the Base. Project: Damaging the Base. Project: Shadows and Ambient Occlusion. Project: Using Render Passes. Project: Plastic Maquette Material. Project: Adding Some SSS. Project: Timeline Turntable. Project: XPose. Project: Exporting a Movie. Summary. Appendix - About the Companion DVD. What You'll Find on the DVD. System Requirements. Using the DVD. Troubleshooting. Customer Care. Index.

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