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Mobile 3D Graphics SoC: From Algorithm to Chip - Hoi-Jun Yoo, Jeong-Ho Woo, Ju-Ho Sohn, Byeong-Gyu Nam
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Hoi-Jun Yoo, Jeong-Ho Woo, Ju-Ho Sohn, Byeong-Gyu Nam:

Mobile 3D Graphics SoC: From Algorithm to Chip - gebunden oder broschiert

ISBN: 0470823771

[SR: 1932115], Hardcover, [EAN: 9780470823774], Wiley-IEEE Press, Wiley-IEEE Press, Book, [PU: Wiley-IEEE Press], Wiley-IEEE Press, The first book to explain the principals behind mobile 3D hardware implementation, helping readers understand advanced algorithms, produce low-cost, low-power SoCs, or become familiar with embedded systems As mobile broadcasting and entertainment applications evolve, there is increasing interest in 3D graphics within the field of mobile electronics, particularly for handheld devices. In Mobile 3D Graphics SoC, Yoo provides a comprehensive understanding of the algorithms of mobile 3D graphics and their real chip implementation methods. 3D graphics SoC (System on a Chip) architecture and its interaction with embedded system software are explained with numerous examples. Yoo divides the book into three sections: general methodology of low power SoC, design of low power 3D graphics SoC, and silicon implementation of 3D graphics SoCs and their application to mobile electronics. Full examples are presented at various levels such as system level design and circuit level optimization along with design technology. Yoo incorporates many real chip examples, including many commercial 3D graphics chips, and provides cross-comparisons of various architectures and their performance. Furthermore, while advanced 3D graphics techniques are well understood and supported by industry standards, this is less true in the emerging mobile applications and games market. This book redresses this imbalance, providing an in-depth look at the new OpenGL ES (The Standard for Embedded Accelerated 3D Graphics), and shows what these new embedded systems graphics libraries can provide for 3D graphics and games developers., 7921649011, VLSI & ULSI, 13698, Circuits, 227544, Electrical & Electronics, 173515, Engineering, 173507, Engineering & Transportation, 1000, Subjects, 283155, Books, 465600, New, Used & Rental Textbooks, 468220, Business & Finance, 468226, Communication & Journalism, 468204, Computer Science, 468224, Education, 468212, Engineering, 468206, Humanities, 468222, Law, 468228, Medicine & Health Sciences, 684283011, Reference, 468216, Science & Mathematics, 468214, Social Sciences, 684300011, Test Prep & Study Guides, 2349030011, Specialty Boutique, 283155, Books

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Mobile 3d Graphics Soc
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ISBN: 9780470823774

ID: 5985872

The first book to explain the principals behind mobile 3Dhardware implementation, helping readers understand advancedalgorithms, produce low-cost, low-power SoCs, or become familiarwith embedded systems As mobile broadcasting and entertainment applications evolve, there is increasing interest in 3D graphics within the field ofmobile electronics, particularly for handheld devices. In Mobile3D. The first book to explain the principals behind mobile 3Dhardware implementation, helping readers understand advancedalgorithms, produce low-cost, low-power SoCs, or become familiarwith embedded systems As mobile broadcasting and entertainment applications evolve, there is increasing interest in 3D graphics within the field ofmobile electronics, particularly for handheld devices. In Mobile3D Graphics SoC, Yoo provides a comprehensive understanding ofthe algorithms of mobile 3D graphics and their real chipimplementation methods. 3D graphics SoC (System on a Chip)architecture and its interaction with embedded system software areexplained with numerous examples. Yoo divides the book into threesections: general methodology of low power SoC, design of low power3D graphics SoC, and silicon implementation of 3D graphics SoCs andtheir application to mobile electronics. Full examples arepresented at various levels such as system level design and circuitlevel optimization along with design technology. Yoo incorporatesmany real chip examples, including many commercial 3D graphicschips, and provides cross-comparisons of various architectures andtheir performance. Furthermore, while advanced 3D graphicstechniques are well understood and supported by industry standards, this is less true in the emerging mobile applications and gamesmarket. This book redresses this imbalance, providing an in-depthlook at the new OpenGL ES (The Standard for Embedded Accelerated 3DGraphics), and shows what these new embedded systems graphicslibraries can provide for 3D graphics and games developers. Books, Technology, Engineering and Agriculture~~Electronicsl and Communications Engineering~~Electronics Engineering, Mobile 3d Graphics Soc~~Book~~9780470823774~~Jeong-Ho Woo, Ju-Ho Sohn, Byeong-Gyu Nam, Hoi-Jun Yoo, , , , , , , , , ,, [PU: Wiley]

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The first book to explain the principals behind mobile 3D hardware implementation, helping readers understand advanced algorithms, produce low-cost, low-power SoCs, or become familiar with embedded systems As mobile broadcasting and entertainment applications evolve, there is increasing interest in 3D graphics within the field of mobile electronics, particularly for handheld devices. In Mobile 3D Graphics SoC , Yoo provides a comprehensive understanding of the algorithms of mobile 3D graphics and their real chip implementation methods. 3D graphics SoC (System on a Chip) architecture and its interaction with embedded system software are explained with numerous examples. Yoo divides the book into three sections: general methodology of low power SoC, design of low power 3D graphics SoC, and silicon implementation of 3D graphics SoCs and their application to mobile electronics. Full examples are presented at various levels such as system level design and circuit level optimization along with design technology. Yoo incorporates many real chip examples, including many commercial 3D graphics chips, and provides cross-comparisons of various architectures and their performance. Furthermore, while advanced 3D graphics techniques are well understood and supported by industry standards, this is less true in the emerging mobile applications and games market. This book redresses this imbalance, providing an in-depth look at the new OpenGL ES (The Standard for Embedded Accelerated 3D Graphics), and shows what these new embedded systems graphics libraries can provide for 3D graphics and games developers. Technology Technology eBook, Wiley

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Mobile 3D Graphics SoC: From Algorithm to Chip Author :Byeong-Gyu Nam Hoi-Jun Yoo Jeong-Ho Woo Ju-Ho Sohn 9780470823774 0470823771, [PU: Wiley]

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Mobile 3D Graphics SoC
Autor:

Woo, Jeong-Ho; Sohn, Ju-Ho; Nam, Byeong-Gyu; Yoo, Hoi-Jun

Titel:

Mobile 3D Graphics SoC

ISBN-Nummer:

0470823771

The first book to explain the principals behind mobile 3D hardware implementation, helping readers understand advanced algorithms, produce low-cost, low-power SoCs, or become familiar with embedded systems As mobile broadcasting and entertainment applications evolve, there is increasing interest in 3D graphics within the field of mobile electronics, particularly for handheld devices. In Mobile 3D Graphics SoC, Yoo provides a comprehensive understanding of the algorithms of mobile 3D graphics and their real chip implementation methods. 3D graphics SoC (System on a Chip) architecture and its interaction with embedded system software are explained with numerous examples. Yoo divides the book into three sections: general methodology of low power SoC, design of low power 3D graphics SoC, and silicon implementation of 3D graphics SoCs and their application to mobile electronics. Full examples are presented at various levels such as system level design and circuit level optimization along with design technology. Yoo incorporates many real chip examples, including many commercial 3D graphics chips, and provides cross-comparisons of various architectures and their performance. Furthermore, while advanced 3D graphics techniques are well understood and supported by industry standards, this is less true in the emerging mobile applications and games market. This book redresses this imbalance, providing an in-depth look at the new OpenGL ES (The Standard for Embedded Accelerated 3D Graphics), and shows what these new embedded systems graphics libraries can provide for 3D graphics and games developers.

Detailangaben zum Buch - Mobile 3D Graphics SoC


EAN (ISBN-13): 9780470823774
ISBN (ISBN-10): 0470823771
Gebundene Ausgabe
Erscheinungsjahr: 2010
Herausgeber: Wiley John + Sons
344 Seiten
Gewicht: 0,749 kg
Sprache: eng/Englisch

Buch in der Datenbank seit 02.06.2008 18:43:07
Buch zuletzt gefunden am 04.11.2016 12:02:16
ISBN/EAN: 0470823771

ISBN - alternative Schreibweisen:
0-470-82377-1, 978-0-470-82377-4

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